Fighting Tigers:
Codex <> Tactics <> Gallery <> Allies and Enemies <> Tales of the Tigers

Other Pages:
Main <> What's New <> Site Index <> The Tiger Roars <> Themed Army Ideas
Events and Battle Reports <> Campaigns <> Terrain <> FAQ <> Beyond the Jungle

Events and Battle Reports
Counter Offensive 6
Intro <> Battle Summaries Part 1 <> Part 2 <> Part 3 <> Bug Hunt 2 <> Photos

Counter Offensive 6: Battle Summaries, Part 1
So did everyone's favorite Stripeypants do with their Drop-Pod list? Wellllll.......


James Arnold setting up his army for our game

For my first game with my Marines, I squared off against James Arnold (author of the Fighting Tiger Black Ops series) and his gorgeously-painted Black Templars successor. I would have preferred to use my Dvergar against his guys, but James asked for some Tiger action. Even though a Drop Pod-list is NOT ordinarily what I would use against Templars, I went for it. 


After taking several deep breaths, I dropped my guys near the Templars, which is kind of like dousing yourself
in steak sauce and throwing yourself into the polar bear cage at the zoo. Carnage ensued.

James had several large squads (Marines + Newbies), a Dread, and a Land Raider Crusader stuffed with Terminators, a Marshal, and the Emperorís Champion. We played a Seize Ground/Pitched Battle with four objectives, and I dropped my Pods on one of his flanks and went to work with some short-range shooting. When his Termies and heroes swung towards my Podders to crush them, I reinforced with Deep Striking Assault Marines and my Librarian, Zaghnal Maratha. 

I enjoyed some success with shooting, taking out the Termies and the Marshal, and fending off the regular BTs and their sidekicks. My use of Combat Tactics to pull squads out of close combat and away from Templars who fired on my guys, bedeviled and annoyed James, but I was unable to stop the Emperorís Champion, the Dreadnought, and the LRC, which tore through my Marines and Scouts. I conceded at Turn 5.


The Tigers, dropping in once more where they're not wanted. And no, those aren't White Scars: they're the Vindicators!

My next game was another Seize Ground (this time with five objectives and the Dawn of War deployment) against Michael Lietzke, whom Iíve corresponded with (via e-mail) for years. Mikeís Vindicator Marines were heavily mechanized (two Rhinos, two Razorbacks, two Vindicators) and mobile (Assault Marines w/ jump-pack Chaplain): again, not the ideal opponent for my Drop-Podding Tigers. But Tigers was what Mike wanted to play against, so I gritted my teeth and tried again.


"Where do you think you're going? Come back here and fight, you swine! Hey! Hey! We're talking to you! Hey!"

I dropped my Pods on one of Mikeís flanks, and he responded by using his mobility to run awayóright towards my deployment zone, where my Scouts held some objectives. Despite my Librarian not Deep Striking in until Turn 4, the rest of my guys (especially my Scouts) did well, taking down Mikeís Chaplain and Assault Marines. I threw guys into close combat against the Vindicator Tactical Marines pressing deep into my territory, and Mike had several really bad rolls that enabled me, along with the use of Combat Tactics, to hang on. 


Fighting Tiger Scouts and Assault Marines combine arms to drop the Vindicators' Chaplain and Assault Marines

Trying to secure a win on Turn 5, I sent a Tactical Squad to claim an objective in open ground. I forgot to use the new Go to Ground rule and was instead relying on the game to end then. Of course it did not, and of course, Mikeís Vindicator tanks drove barely into range and obliterated my dudes. Nevertheless, I scratched my way to a draw, with each of us holding one objective each.


Librarian Zaghnal Maratha and some Scouts keep the Vindicators from claiming an objective, tying the game

I didnít win these games, but I learned that if Iím going to use Drop Pods, I should use them against static, shooty armies; I should place them aggressively to block lines of sight for enemy heavy weapon squads; I should load them with heavy hitters like Sternguard; and I should combine them with some jump-packing Vanguard that can use the Podís locator beacons for a  Heroic Intervention

Counter Offensive 6
Intro <> Battle Summaries Part 1 <> Part 2 <> Part 3 <> Bug Hunt 2 <> Photos


 


Related Pages 
Other Counter Offensives

Posted September 2009
 

Top

Fighting Tigers:
Codex <> Tactics <> Gallery <> Allies and Enemies <> Tales of the Tigers

Other Pages:
Main <> What's New <> Site Index <> The Tiger Roars <> Themed Army Ideas
Events and Battle Reports <> Campaigns <> Terrain <> FAQ <> Beyond the Jungle