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Events and Battle Reports
Counter Offensive 4
Introduction <> BigDAWG Battles <> Bloodbaths <> The X(eno) Files <> Spreading the Word <> Photos

Counter Offensive 4: BigDAWG Battles  by Brian Collett; photos by Rob Gutkowski
Editor’s Note: Ork aficionado Brian “BigDAWG” Collett is the organizer of the annual Counter Offensive get-togethers at Dream Wizards in Rockville, Maryland. In this article, he provides highlights of some of the battles he fought at CO4.

So, having missed the last two years of Counter Offensive, I was keen to make sure I made this year! With that in mind, I packed up my Kult of Speed and Bad Moon armies for some games of 40K. I promised myself to try and play smart and have FUN this year.

Game One
I finally, after many years of knowing him, had a chance to get in a game against Assistant Jungle Guide Patrick Eibel. I fielded my KoS and he brought his Eldar. We rolled for missions and got “Cleanse” at the Gamma level. We rolled for setup and Pat got to choose table sides. He selected the side with a large bunker in his deployment zone, while I had the side with several large woods and ruins. My only unit not in a Trukk was the Stormboyz, who deployed behind the large woods, while Pat spread out in and around the bunker. I opted to go first.


Patrick Eibel's Eldar wait patiently for Brian's Kult of Speed 

The highlights of the game were: 

  • Winning the First Turn roll-off, I promptly failed to bring in a single Trukk! So the Stormboyz shuffled around in the woods for a turn while they waited to be reinforced
  • Stormboyz tearing through the Farseer and his Warlocks, the Rangers, and the War Walkers
  • Burna Boyz vaping the Harlequins in the ruined building
  • Warboss and Nobz taking down the mighty Eldar Avatar.
We played through five turns and once that was done, Pat was forced to concede the game because he no longer had any scoring units. A hard-fought game against the new Eldar for the first time against a quality opponent and player. I was happy for the win, to be sure!


Some of Brian's Stormboyz. Rarely has green looked so good. Photo by Patrick Eibel

Game Two
Another Eldar player, this time in the guise of “Anonymous G,” a player who had made a bad impression with Kenton Kilgore at a tournament a while back. I’ve known “G” for a long time, though, and while he is a hard player, he is not a bad guy. I decided to switch up for this game and field the footslogging Bad Moons, as I wanted the firepower, after seeing what the new Eldar have at their disposal. 

“G” fielded Eldrad and a large bodyguard, Rangers, Harlequins, Warp Spiders, three Jet Bikes with upgrades, three War Walkers, and two Fire Prisms. Lots of heavy stuff but thin on bodies! We played “Patrol,” also at Gamma level. He got to choose table sides and went first. I had many hills in my deployment zone, as did “G,” and I had a large patch woods as well. But there was lots of open ground in the middle of the board, so my footsloggers were in for a tough fight!

The highlights of the game were: 

  • Big Shootas laying waste on Turn One to many of the Warp Spiders
  • Warboss and Nobz blasting two out of three War Walkers on Turn One
  • Kannons destroying the Fire Prism with an ordnance blast on Turn One
After lots of fighting and “G” having very little left on the board, we still ended up in a tie. Eldrad and crew were a huge points sink, as was the other Fire Prism. Still a tie against a good player using an army I don’t fully know yet was a moral victory for me!


Some of Brian's nicely-painted Bad Moon Killa Kans

Game Three
Against the Sisters of Battle! Chris and I talked smack for quite awhile prior to our game, and it didn’t disappoint the Orks! We played “Secure and Control,” Gamma level, with three Loot Counters in play. Lots of high ground in his deployment and lots of woods in mine. Again, I brought the Kult of Speed, but without the Stormboyz this time. In their place were a Trukk full of Skarboyz, another unit of Trukkboyz, and a GunTrukk with Kannon. I got to go first and brought in lots of my army on the first turn (gotta love that about KoS!). Chris had three units of Seraphim waiting in reserve, so I wanted to close the gap fast and take down as many support units as I could before the Seraphim arrived. 

The highlights of the game were: 

  • The Seraphim did not enter play until late in Turn Three! It helped me out a lot, as I could focus on the regular Sister squads
  • Skarboyz destroying a unit of 10 Retributors in a single round of combat
  • Trukkboyz everywhere taking out units of Sisters, watching the Emperor ignore their pleas for aid
  • Killing the Sister Superior with a bloody power klaw
  • Not losing any units for the first time ever in a game! 
I played smart and tight this game, picking the weak points in Chris' deployment and swamping him with mobz of Boyz. Plus, I made sure the Trukks were left in positions where they could aid any Boyz falling back. We didn’t get to finish our final turn, as the store was closing, but my Orks had charged all the Seraphim squads and held all three objectives as well. While we’ll never know the final result, I was pretty well dug in for the win at the end.


More of Brian's way-zoomy Kult of Speed

Conclusion
CO4 was a blast! I hadn’t played 40K in about nine months. I had never fielded the Kult of Speed before, but I plan on doing so more often, as they were a switch from my regular army and got me to where my Boyz could do damage early on. I also think the scenarios worked in my favor. Plus, I didn’t face T4 freaking Marines for once! 

I’m looking forward to next year, for sure! I plan to have my Armored Krumpany up and running by then, a surprise for Godzilla, and some great new terrain for us to fight over! Only 11 months to go.......


Some of Brian's Orks, waiting their turn to get on the board

Counter Offensive 4
Introduction <> BigDAWG Battles <> Bloodbaths <> The X(eno) Files <> Spreading the Word <> Photos




Related Pages 
Other Counter Offensives

Posted September 2007
 

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