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Counter
Offensive 4
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Counter Offensive
4: BigDAWG Battles
by Brian Collett; photos by Rob Gutkowski
Editor’s
Note: Ork aficionado
Brian “BigDAWG” Collett is the organizer
of the annual Counter Offensive get-togethers at Dream Wizards in Rockville,
Maryland. In this article, he provides highlights of some of the battles
he fought at CO4.
So, having missed the last two years
of Counter Offensive, I was keen to make sure I made this year! With that
in mind, I packed up my Kult of Speed and Bad Moon armies for some games
of 40K. I promised myself to try and play smart and have FUN this year.
Game One
I finally, after many years of knowing
him, had a chance to get in a game against Assistant Jungle Guide Patrick
Eibel. I fielded my KoS and he brought his Eldar. We rolled for missions
and got “Cleanse” at the Gamma level. We rolled for setup and Pat got to
choose table sides. He selected the side with a large bunker in his deployment
zone, while I had the side with several large woods and ruins. My only
unit not in a Trukk was the Stormboyz, who deployed behind the large woods,
while Pat spread out in and around the bunker. I opted to go first.
Patrick Eibel's Eldar wait
patiently for Brian's Kult of Speed
The highlights of the game were:
-
Winning the First Turn roll-off, I promptly
failed to bring in a single Trukk! So the Stormboyz shuffled around in
the woods for a turn while they waited to be reinforced
-
Stormboyz tearing through the Farseer
and his Warlocks, the Rangers, and the War Walkers
-
Burna Boyz vaping the Harlequins in
the ruined building
-
Warboss and Nobz taking down the mighty
Eldar Avatar.
We played through five turns and once
that was done, Pat was forced to concede the game because he no longer
had any scoring units. A hard-fought game against the new Eldar for the
first time against a quality opponent and player. I was happy for the win,
to be sure!
Some of Brian's Stormboyz.
Rarely has green looked so good. Photo
by Patrick Eibel
Game Two
Another Eldar player, this time
in the guise of “Anonymous G,” a player who had made a bad impression with
Kenton Kilgore at a tournament a while back.
I’ve known “G” for a long time, though, and while he is a hard player,
he is not a bad guy. I decided to switch up for this game and field the
footslogging Bad Moons, as I wanted the firepower, after seeing what the
new Eldar have at their disposal.
“G” fielded Eldrad and a large bodyguard,
Rangers, Harlequins, Warp Spiders, three Jet Bikes with upgrades, three
War Walkers, and two Fire Prisms. Lots of heavy stuff but thin on bodies!
We played “Patrol,” also at Gamma level. He got to choose table sides and
went first. I had many hills in my deployment zone, as did “G,” and I had
a large patch woods as well. But there was lots of open ground in the middle
of the board, so my footsloggers were in for a tough fight!
The highlights of the game were:
-
Big Shootas laying waste on Turn One
to many of the Warp Spiders
-
Warboss and Nobz blasting two out of
three War Walkers on Turn One
-
Kannons destroying the Fire Prism with
an ordnance blast on Turn One
After lots of fighting and “G” having
very little left on the board, we still ended up in a tie. Eldrad and crew
were a huge points sink, as was the other Fire Prism. Still a tie against
a good player using an army I don’t fully know yet was a moral victory
for me!
Some of Brian's nicely-painted
Bad Moon Killa Kans
Game Three
Against the Sisters of Battle! Chris
and I talked smack for quite awhile prior to our game, and it didn’t disappoint
the Orks! We played “Secure and Control,” Gamma level, with three Loot
Counters in play. Lots of high ground in his deployment and lots of woods
in mine. Again, I brought the Kult of Speed, but without the Stormboyz
this time. In their place were a Trukk full of Skarboyz, another unit of
Trukkboyz, and a GunTrukk with Kannon. I got to go first and brought in
lots of my army on the first turn (gotta love that about KoS!). Chris had
three units of Seraphim waiting in reserve, so I wanted to close the gap
fast and take down as many support units as I could before the Seraphim
arrived.
The highlights of the game were:
-
The Seraphim did not enter play until
late in Turn Three! It helped me out a lot, as I could focus on the regular
Sister squads
-
Skarboyz destroying a unit of 10 Retributors
in a single round of combat
-
Trukkboyz everywhere taking out units
of Sisters, watching the Emperor ignore their pleas for aid
-
Killing the Sister Superior with a bloody
power klaw
-
Not losing any units for the first time
ever in a game!
I played smart and tight this game,
picking the weak points in Chris' deployment and swamping him with mobz
of Boyz. Plus, I made sure the Trukks were left in positions where they
could aid any Boyz falling back. We didn’t get to finish our final turn,
as the store was closing, but my Orks had charged all the Seraphim squads
and held all three objectives as well. While we’ll never know the final
result, I was pretty well dug in for the win at the end.
More of Brian's way-zoomy
Kult of Speed
Conclusion
CO4 was a blast! I hadn’t played
40K in about nine months. I had never fielded the Kult of Speed before,
but I plan on doing so more often, as they were a switch from my regular
army and got me to where my Boyz could do damage early on. I also think
the scenarios worked in my favor. Plus, I didn’t face T4 freaking Marines
for once!
I’m looking forward to next year,
for sure! I plan to have my Armored Krumpany up and running by then, a
surprise for Godzilla, and some great
new terrain for us to fight over! Only 11 months to go.......
Some of Brian's Orks, waiting
their turn to get on the board
Counter
Offensive 4
Introduction
<> BigDAWG Battles <> Bloodbaths
<> The X(eno) Files <>
Spreading
the Word <> Photos
Related Pages
Other
Counter Offensives
Posted September 2007
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