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Counter Offensive
2: Dark Eldar
by Kenton Kilgore
Because I’ve lived for so many years
with the Rarely-Incorrect Mrs. Kilgore, it often gives me great and wicked
satisfaction in proving others wrong. Such was the case when Brian Sommerville—an
excellent young man—and I compared approaches to Dark Eldar. Brian doubted
the effectiveness of the webway portal (my favorite item of Death Twinkie
wargear), my heavy reliance on Raiders, and my use of shredders.
He prefers the Shooty Army From Commorragh
approach: heaps of Scourges and Warriors packing blasters and dark lances,
all lined up as if on a shooting range, backed by Wyches, Archons and Dracons
defended by Incubi. After a short discussion, we decided that the only
proper way to settle the question was through massive amounts of violence.
Setting Up
Brian asked for the opportunity
to use all of his Dark Eldar, so I bumped up my original
list, split it into two detachments, and brought the following
2501 point list:
-
Archon Syryx Lynatharr
w/ power weapon, Reaver jetbike, combat drugs, shadow field, hell mask,
and trophy rack (170 points)
-
Dracon Dr’zzllah
w/ agonizer, close combat weapon, and combat drugs (81 points)
-
Dr. Jheste (Haemonculus)
w/ stinger and webway portal (80 points)
-
Dr. Fybze (Haemonculus)
w/ destructor, scissorhands, and webway portal (95 points)
-
Vulnayva (Haemonculus)
w/ stinger (30 points)
-
Silver Scorpions.
Succubus Blygos w/ agonizer, splinter pistol, and trophy rack; two Wyches
w/ shredders; seven Wyches w/ wych weapons (183 points); Raider w/ dark
lance and horrorfex (60 points)
-
Handmaidens. Succubus
Phaedra w/ agonizer and splinter pistol; eight Wyches w/ wych weapons (145
points); Raider w/ dark lance and horrorfex (60 points)
-
Beastmaster Wormwood
and five Warp Beasts (75 points)
-
Warriors. Fifteen
Warriors w/ splinter rifles; two Warriors w/ shredders; two Warriors w/
splinter cannons (192 points)
-
Raider Squad 1.
Eight Warriors w/ splinter rifles; one Warrior w/ shredder; one Warrior
w/ splinter cannon (100 points); Raider w/ disintegrator (60 points)
-
Raider Squad 2.
Eight Warriors w/ splinter rifles; one Warrior w/ shredder; one Warrior
w/ splinter cannon (100 points); Raider w/ disintegrator (60 points)
-
Raider Squad 3.
Eight Warriors w/ splinter rifles; one Warrior w/ shredder; one Warrior
w/ splinter cannon (100 points); Raider w/ dark lance and horrorfex
(60 points)
-
Raider Squad 4.
Eight Warriors w/ splinter rifles; one Warrior w/ shredder; one Warrior
w/ splinter cannon (100 points); Raider w/ disintegrator (60 points)
-
Raider Squad 5.
Eight Warriors w/ splinter rifles; one Warrior w/ shredder; one Warrior
w/ splinter cannon (100 points); Raider w/ dark lance and horrorfex
(60 points)
-
Lynatharr’s Guards,
Squad 1. Three Reavers w/ bike-mounted splinter rifles (75 points)
-
Lynatharr’s Guards,
Squad 2. Three Reavers w/ bike-mounted splinter rifles;two Reavers
w/ bike-mounted shredders (155 points)
-
Three Taloses (100
points each)
In rolling to see what combat drugs
my decadent Drowboys used, I came up with “+1 Attack” for the Silver Scorpions
and Squad 1 of Lynatharr’s Guards, and “Always strike first” for the Handmaidens
and the second squad of Reavers. Ordinarily I sneer at “Always strike first,”
but against Dark Eldar, it might actually be of some use….
We rolled up a Gamma-Level Seek and
Destroy mission and Brian spread his guys out in two lines going all the
way across the board. I put down, behind some area terrain, the fat Warriors
squad and Raider Squad #2, then attached Dr. Fybze and Dr. Jheste to the
guys on foot. Everything else in my army was inside the webway portals.
The Night Fighting rules were in effect for the first turn (as per
the Dusk and Dawn condition).
Turn 1
Brian went first and had absolutely
no targets, as the terrain and the Night Fighting rules severely
hampered him. This was as I had meant it to be, of course: one of the many
beauties of using the webway portal is that you can’t hurt what isn’t there.
Brian contented himself with advancing his Warp Beasts and some Warriors
up one flank while both his Taloses glided forward. On my turn, my infantry
ran (using their Fleet of Foot ability) up the center of the board
and ensconced themselves in the trees. The Raider followed them, the passengers
disembarking and likewise taking cover in the trees.
Turn 2
Brian continued to advance the same
units and one Talos managed to swing around and get line of sight on my
guys, gunning down four members of Raider Squad #2 with its tail sting.
My Warriors and Raider returned fire, to no avail. I cared little, though,
as both Haemonculi opened their webway portals and the fun began.
Brian's Warp Beasts and
Talos move in on the Scorpions and their webway portals
Turn 3
Brian’s Warriors, Warp Beasts and
Taloses kept coming on, finally getting into a good shooting position.
Fourteen guys from both of my squads went down, but they had served their
purpose and fell back 11". The Warp Beasts assaulted the last fellow in
Raider Squad #2, devoured him, and consolidated into Dr. Fybze.
On my turn, my Archon, the Silver
Scorpions, my Warp Beasts, the second bunch of Reavers, all three Taloses,
and some Raiders came screaming out of the webway portals like—well, a
jack-in-the-box from Hell (hence the name of the army list).
My Taloses—“the Triplets,” I’ve nicknamed
them, after three famous Dallas Cowboy players from the 1990’s—slammed
into one of Brian’s Taloses and pulled it apart. Beastmaster Wormwood charged
the other Talos and struck it down with his agonizer. My Archon and Reavers
charged Brian’s Warp Beasts and slung their bloodied skins over their bikes
in triumph. The rest of my forces that had come on crashed into Brian’s
line and went to work, killing two entire Warrior Squads.
Oh, yeah.
Warp Beasts (those scorpion-looking
things in the center) lead the Drowboy attack
Turn 4
The portion of Brian’s Kabal that
wasn’t engaged with mine opened fire, destroying Raiders #3 and #5 and
killing six and four, respectively, of their passengers; shook the Silver
Scorpions’ Raider (the S. Scorps themselves had bailed on the last turn
and were in hand-to-hand); and killed three Warp Beasts.
What’s better than girl-on-girl action?
Wych-on-Wych action. Brian’s Wyches charged my Silver Scorpions. For the
sake of expediency, we decided to ignore the effects of the wych weapons
each squad had. Each group lost five and kept fighting—note, however, that
Brian’s Wyches started out at 20 to my 10.
On my turn, Dracon Dr’zzllah and
her Handmaidens emerged from the webway portal and charged into the center
of Brian’s line, wiping out a squad of Scourges and a unit of Warriors.
Reaver Squad #1 emerged as well, and with Archon Lynatharr and the other
Reavers, moved up to attack the same targets. In a spectacular moment of
inexplicable stupidity, I had them fire at the Warriors behind the Scourges,
who were, of course, out of charge range. Thus, my Archon and the Reavers
could not charge any targets and were sitting ducks for Brian on his turn.
Stupid, stupid, stupid. This, I thought, is gonna cost me the game, as
I watched Brian’s Wyches wipe out my Silver Scorpions and sweep towards
my guys.
Turn 5
Concentrated fire brought down one
of my Taloses and splinter pistol shots from Brian’s Wyches brought down
one of my Reavers. Then the Wyches charged the Reavers, slew three, and
chased them and Lynatharr off. My main guy and his lone bodyguard would
fall back for the rest of the game and do nothing, all because of my stupidity.
DAMN!
The Ozone Scorpion Archon
and Reavers get torn a new hole to [poop] through....
Happily for me, Lynatharr’s daughter
Dr’zzllah was making up for her father’s inadequacies. She and her Handmaidens
slashed through the Incubi guard of Brian’s Archon and broke some more
Warriors in hand-to-hand combat. They fell back, leaving Brian’s Archon
surrounded by the Handmaidens, who hacked him down on my turn. Also on
my turn, my two surviving Taloses hit what was left of Brian’s lines, slicing
through more of his Incubi and driving away his Dracon. Despite my misgivings,
the game was now firmly in my hands.
Turn 6
On my previous turn, one of my Taloses
had consolidated into Brian’s last Warrior Squad. In the melee, my mechanical
monster killed one, the rest lost their nerve and tried to flee, only to
be caught by the Talos and destroyed. Brian’s Wyches hunted down Dr. Fybze
and Vulnayvya, but whatever twisted joy they might have had vanished on
my turn, when several of my units circled them and gunned them down. Not
a single model of Brian’s army was left on the board.
Outcome: Ozone Scorpions win
(3074 Victory Points to 1336—we forgot to count VPs for captured prisoners)
The Ozone Scorpions encircle
what's left of the Wyches...and Brian's army
Post-Game Analysis
I love being right. Brian had doubted
the effectiveness of a well-played webway portal army and had suffered
greatly for it. The webway portal usually works extremely well provided
that: 1) you can find area terrain to hide it behind before opening, and
2) the enemy either moves his army towards it or can’t get far enough away
from it.
Alas for Brian, I had sufficient
terrain to hide my webway portal until it could be opened. Not only did
the terrain rob him of two turns worth of effective shooting, it was located
in the center of the board: even if he had wanted to, he wouldn’t have
been able to get away from the horde of Death Twinkies that came out.
Moving towards a webway portal, as
Brian and others have done against me, is almost always a bad idea: whatever
comes out will fall on the isolated segment of your army, kill it dead
dead DEAD, then use its corpse as a springboard for attacking the rest
of your army.
Counter
Offensive 2
Introduction
<> Space Marines <> Orks
and Tyranids <> Imperial Guard <>Necrons
Witch
Hunters <> Dark Eldar <> Space
Wolves <> Rampage in Rockville
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© Copyright Kenton
Kilgore, September 2005
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