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Events and Battle Reports
Counter Offensive 2
Introduction <> Space Marines <> Orks and Tyranids <> Imperial Guard <> Necrons
Witch Hunters <> Dark Eldar <> Space Wolves <> Rampage in Rockville

Counter Offensive 2: Necrons  by Rob Van Pelt-Cathcart
The first game was a team game with Kentonís Necrons against Pat and Kenís Witch Hunters. It was going to be an uphill battle no matter what, since it was an Alpha Seek and Destroy and they started with 12 scoring units to our 6, but we both settled in to do as much damage as possible. 

We lost some units to decisions using Kentonís Veil of Darkness. On the first turn, we sent in both Lords and Immortals to take out Patís Leman Russ and to do some other damage. We took out the Russ but ended up losing the Immortals, not really a good trade. We probably could have chosen a better spot or sent in some Warriors instead. 

A few turns later, Kenton took some Warriors across the table to start chewing up some Guardsmen, but a bad scatter put him in the crosshairs of half their army and those Warriors went down fast. After those debacles, we just never made up any ground trying to cross the table to get into weapons range.

Necrons teleport in to attack
Above: Necron Lords and Immortals teleport into the Witch Hunter lines

My second game with Necrons was an Omega Seek and Destroy against an Ulthwe Strike Force. Most of my army started on the table and I was able to nuke most of his Seer Council, since I got first turn. This forced open his portal in his deployment zone and I was able to form up my army in a semi circle out of assault range and hit the Ulthwe as they came out. My opponent had a very good Turn 2 Reserve roll and a lot came out, which gave me plenty of targets. This also allowed my opponent to get a couple units of Storm Guardians into a melee that clogged up one of my Warrior units for most of the game and eventually finished them off. On the other hand, most of the Banshees were shot dead before they got into melee and his Avatar never got anywhere before being shot. 

The game ended with me losing one unit of 17 Warriors and my opponentís army slain to a man. Just let me conclude with a note that Deceiver did nothing all game, except killing the last Farseer in the council and the Banshee Exarch which, hilariously enough, almost made his points up with those two modelsÖ.

The third game was an Alpha Secure and Control with three markers against Kentonís ďstory-themedĒ Space Marine list. Refer to his write up for some play-by-play, but let me just add one comment. The most critical error I made in that game was before the game began. I used the Deceiver to move a Destroyer squad to the other flank to support a squad of Warriors in securing a marker. In retrospect, I should have pulled the Warriors from that marker, conceded it to Kenton, and focused on the other two, which were more easily obtainable to me. After moving my Destroyers there, Kenton got the first turn and killed them all. My Warriors fell by Turn 3 or 4 to the dual-pronged attack of his bikes, led by a character, and his Assault Marines, also led by character. 

Bikers and Assault Marines rush the Necrons
Under the eye of their mascot, Spot (left), Tiger bikes and Assault Marines attack

I had much better luck on the left flank, taking out his Speeders and killing off his two Rhino-mounted Tactical Squads. Had I been able to also focus 3 more Destroyers and 17 more Warriors on this task, I may have squashed his right flank quickly and could then focus on his bikes and Assault Marines as they emerged from the ruined building/forest on my right towards the end of the game. 

One other blunder was sending out my Lord right near a Rhino that still had a squad in it. I then shot it with 17 Warriors, 10 Immortals, and 2 Destroyers and failed to destroy the Rhino. Had it been opened up, the Lord would have been very happily engaged in a squad of Marines with no hidden powerfists and his Toughness of 6 (not to mention another two squads nearby to consolidate into and the Deceiver following up a couple of turns later). The Marines got out of the Rhino and killed my Lord.

Finally, the Deceiver did nothing except blowing up a Rhino and squashing some Scouts that wandered too close to his warm embrace.

Necrons attack Tactical Marines
Above: Led by the Deceiver, the Necrons advance on Tactical Marines and Scouts

Counter Offensive 2
Introduction <> Space Marines <> Orks and Tyranids <> Imperial Guard <>Necrons
Witch Hunters <> Dark Eldar <> Space Wolves <> Rampage in Rockville


Related Pages 
Counter Offensive
Countdown to Counter Offensive 2

© Copyright Kenton Kilgore, September 2005
 

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