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Counter Offensive 2 Introduction <> Space Marines <> Orks and Tyranids <> Imperial Guard <> Necrons Witch Hunters <> Dark Eldar <> Space Wolves <> Rampage in Rockville Counter Offensive
2: Orks and Tyranids
by Patrick Eibel
In preparation for Counter Offensive, I posted two lists, one for Orks and one for Tyranids. My hope was to get some playing time in with these armies to get a better feeling of their capabilities. In the end, I played two games with the Tyranids, one game with the Orks, and one game using my Imperial Guard/Witch Hunter figures. What follows is an analysis of how the first two armies fared and possible changes for the future. Da Orks: Footsloggers Anonymous
‘Nids-R-Us: Choppy Death
My first battle was a 2,500-point Take And Hold against Eldar at Omega level. John, my opponent, fielded a fairly typical Eldar army: Avatar, four Guardian Squads with bright lances or starcannons, two War Walkers with star cannons, Wraithlord, two squads of Striking Scorpions, a Farseer and an assortment of Warlocks to cast Guide and Fortune. I set up all of the Genestealers on the left flank, the Hormagaunts backed up by Tyranid Warriors next, and the Hive Tyrant and retinue and assault Carnifex on the right flank. The deployment was tight, only taking up half of the board in an attempt to minimize the Eldar shooting (they were spread out across the board).
Above: Pat's Hive Tyrant Below: Tyrant Guard
The battle went pretty much as expected, with many shooting casualties on the Tyranid side, and, once the Genestealers closed with the Guardians, much Eldar death in close combat. The only real mistake I made was trotting out my assault Carnifex into the open and obviously well short of assault range, only to have it mercilessly gunned down by the two War Walkers (I now understand the complaints about star cannons). I should have taken an extra round in cover to make sure I had the range to assault—lesson learned. Still, the game was close in the end and I only lost by 700 points; not bad for my first game with a new army. The next game was an Alpha-level Seek and Destroy against Iron Warriors. While the Iron Warrior army did have the obligatory Obliterators (two units of 3), I was surprised at the total lack of vehicles. In this battle, I consolidated my troops even more into the corner to deny my opponent shots from his Havoc Squad (they spent at least two turns moving into position). The two best moments were: 1) When my two Lictors popped up and mauled his Veteran Squad with plasma guns (my opponent was having way too much fun double-firing the plasma guns, so I relieved him of that option), andThe game was declared a victory for me, and I was happy that I was able to improve my play with the army in the space of one game. I am really enthused about the Tyranids. Aside from the fact that I think Games Workshop did a marvelous job with the codex, I really enjoy the way the army play (but then, I always was a close-combat junkie). I did learn a couple of things from the games I played (I am definitely getting wings for the Tyranid Warriors so they can keep up with the Hormagaunts), and had a great time in the process.
Counter
Offensive 2
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© Copyright Patrick
Eibel, September 2005. Used with permission.
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