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Counter Offensive 2
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Counter Offensive 2: Space Marines (Part 1)  by Kenton Kilgore
In the series Countdown to Counter Offensive 2, I posted a “fluffy” Space Marine list built around the story Traveller of Both Time and Space (TBTS). In my initial write-up, I predicted that most armies would rip mine to shreds. But how did it actually do? At CO2, I got in two games with the list, and the answer is: not too shabby. Here’s what happened.

TBTS vs. Black Templars
My first game with this list was against a nice fellow named Chris and his rock-hard Black Templars in an Omega-level Recon. Chris brought:

  • Chaplain
  • Emperor’s Champion
  • Three 9-man Tactical Squads (each w/ a powerfist and meltagun) mounted in Rhinos
  • Two 10-man Tactical Squads (each w/ a powerfist) mounted in Rhinos
  • One squad of Assault Marines
  • Two Predator Destructors
  • One Vindicator
Chris’ army was exactly the sort I didn’t want to face: lots of tanks and lots of hand-to-hand combat monsters (the Templars took the vow that lets them hit God on a 3+). Combined with a scenario that mandated moving toward the other table edge, this didn’t look good for Team Puddytat. 

Fortunately, the Escalation rule hit Chris a lot harder than it hit me: I deployed my infantry on the field (Scouts and Devastators) and Chris started with literally nothing on the board. As you might imagine, Turn One went by very quickly.

Turn Two saw two Templar Rhinos rumble onto the field; my Devastators fired into the lead one, destroying it, killing two of the passengers, and entangling the survivors. On my turn, Raja Shamshir Talatra, his biker bodyguards, my Speeders, and my Assault Marines came on (would that my Librarian with the jump pack had come on as well). 

Fighting Tiger forces sweep unhindered onto the field
Above: Fighting Tigers sweep onto the field unhindered

Wanting to limit the amount of shyte these reserve units could catch from Templars coming on in the next turns, I sent them up the right side of the board, following my “assault” Scouts. My plan was to get the majority of my army into position to ambush Templar units coming on piecemeal: meltaguns and multi-meltas would pop open transports, and flamers and massed bolter fire, punctuated by Raja Shamshir’s excellent hand-to-hand abilities, the Assault Marines, and the “assault” Scouts, would wipe out infantry. 

That plan swiftly went awry. Over the next two turns, Three Rhinos’ worth of BTs, plus the HQ, the Assault Marines, the Vindicator, and one of the Preds arrived. Chris threw most of these at my flanking bikers, Marines, and Scouts. I could not get my Rhino-mounted Tactical Squads into the firefight fast enough to prevent a huge scrum from erupting on my right flank, and my Devastators and Speeders failed to slow down the Templar reinforcements by bagging any more Rhinos (prime example: four krak missiles hit a Rhino, two fail to do any damage, the other two glance, with nothing more lethal incurred than “Vehicle Shaken.” Sigh). 

Fighting on the right flank
Above: The battle bogs down on the right flank, but eventually the Templars prevail

The Veteran Sergeant of my Assault Marines killed the Emperor’s Champion but was struck down by him at the same time. Raja Shamshir fell under the weight of the Templars, who steamrolled over the bikers and plowed into the Assault Marines and Scouts. 

My Librarian, whom I was counting on to turn on the tide, didn’t show up until Turn 5. By then, Chris’ other Predator had come on and helped gun down my Speeders. My Rhino-mounted Tactical Squads gave up on the scrum on the right and moved toward the center of the board, vaporizing Chris’ Vindicator with a good meltagun blast. Meanwhile, however, the rest of the Templars had overrun my “tactical” Scouts and were threatening my Devastators. My Librarian bailed out the Devastators, fighting off the Templars.

In the end, the Templars won the battle on the right and managed to get their Assault Marines into my deployment zone. I managed to get a Tactical Squad into theirs. 

Outcome: Black Templars win (1376 Victory Points to 717 Victory Points)

Tactical Marines
Above: A Tiger Tactical Squad takes some Templar territory, but it's too little, too late.
The kickass Sergeant figure in the middle was painted by James Arnold--thanks, man!

Post-game analysis: Given the army lists, I don’t know that my guys stood much of a chance. The way for “vanilla” Marines to deal with melee-oriented Templar armies is to stand back and unload with lots of long-range heavy weapons, of which I didn’t have many. Ah, well. Chris was a good sport about his cakewalk victory, and I hope to meet him again some time.

What happened in Game 2?
 


Introduction <> Space Marines <> Orks and Tyranids <> Imperial Guard <> Necrons
Witch Hunters <> Dark Eldar <> Space Wolves <> Rampage in Rockville


Related Pages 
Counter Offensive
Countdown to Counter Offensive 2

© Copyright Kenton Kilgore, September 2005
 

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Fighting Tigers:
Codex <> Tactics <> Gallery <> Allies and Enemies <> Tales of the Tigers

Other Pages:
Main <> What's New <> Site Index <> The Tiger Roars <> Themed Army Ideas
Events and Battle Reports <> Campaigns <> Terrain <> FAQ <> Beyond the Jungle