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Events and Battle Reports

Counter Offensive 2015
Intro and Batrep 1 <> Batrep 2 <>  Batrep 3

 

Counter Offensive 2015  by Kenton Kilgore

Two games down, one more to go before we parted and went our separate ways.

Battle #3: Whackiness Ensues

It's been a long-time tradition at these events that we have a multi-player game, and this time, we had the improbable pairing of Bryan's Dark Angels and Pat's Dusk Raiders (Nurgle-themed Chaos Space Marines) against Ken (and his Sisters) and me (and the Tigers).  Because we didn't have the space or time for each of us to bring our full 2000-point lists, we agreed to cut our forces down to 750 points each, with the stipulation that each side only required one HQ and two Troops between the two players.  



Please do not adjust your monitor or phone--there is nothing wrong with your screen


Accordingly, Ken and I agreed that he would bring Inquisitor Powers to lead us, and that he would supply Dominions and their "Oppressors."  I brought a full Tactical Squad (and split it into two Combat Squads) and a 5-man Tac unit, as well as both Devastator Squads and a Legion of the Damned unit.  Bryan took a smaller Ravenwing Command Squad + Apothecary + Chaplain (their Warlord), plus another RW bike unit and a squad of Deathwing.  Pat brought Chaos Space Marines (+ Mark of Nurgle), Plague Marines, some Rhinos, and a Heldrake.

Our mission was Deadlock, with the Dawn of War deployment, played out on waaaay cool futuristic scenery that you're just going to have to look at in the photos, because I can't appropriately describe it.  Trippy, n'est ce pas?  We put out the objective markers, drew our Tactical Objective cards, and set to the slaughter.




 

For the most part, Ken dealt with Pat and I mamboed with Bryan as all of our forces maneuvered to take objectives.  Knowing what I was up against this time, I focused on the RWC, not even flinching when their plasma guys chewed up most of one 5-man Tac squad and finished them off with Overwatch when I tried to charge.  But having shot their burning load against those guys, they had little response to being jumped by the *other* two Tac squads, as well as the Legionnaires, and in short order, my Tigers curb-stomped the bikers and penetrated into Bad Guy territory.



The Heldrake comes onto the board.  I hate that guy.  I really do.

 

I had no answer to Pat's Heldrake, however, whose baleflamer incinerated three of my Devastator Marines on its arrival at Turn 2, then followed that up by roasting 4 Tactical guys in Turn 3.  Fortunately for me, Puff the Evil Chaos Dragon had more pressing matters, as Ken's Dominions and "Oppressors" were inflicting some serious damage on even the Plague Marines. 




 

And what would a game be without some magical dice rolling?  The Heldrake swung around to vaporize a clustered unit of Dominions, who invoked Inquisitor Powers' "mojo" (Faith Points, for us un-groovy squares) to gain an Invulnerable Save and thereafter made four "6's" to survive without losing a single shagadelic Sister: "Yeah, baby, yeah!"





Puffy Draggy says, "This usually works..."

 

Final Score

Putting the "GRR!" in "Tigers": 7 Victory Points (4 objectives, 1 for First Blood, 1 for Linebreaker, 1 for Slay the Warlord) 

Dark Angels/Dusk Raiders Unholy Alliance: 6 Victory Points (objectives)

Post-Game Analysis

Much mo’ betta, at least against the Dark Angels.  This time out, I minimized the damage the RWC's plasma guns could do by bringing several small squads, and by having the last two in the squad Bryan shot at be the first to declare a charge, thus forcing him to spend Overwatch fire on them if he wanted to do any at all.  It also helped that I had multiple squads in position to charge the RCW, something I did not often have the luxury of in our previous game due to terrain and squad placement.  If you're going up against a squad armed with nothing but twin-linked plasma guns, you're going to take some hits, but they can still be beaten down (the power fists in the assaulting squads certainly helped!).


True, there wasn't much I could do against the Deathwing Terminators, who were on top of an objective and in cover, and I didn't even bother taking potshots at the Heldrake.  So instead, I went after targets I would have an easier time with, such as the regular Ravenwing and a unit of Pat's Chaos Space Marines, who were also near an objective.  Ken did a masterful job (as he always does--he's probably the best player I know) of dishing out the pain, which meant that I could concentrate on Bryan's guys while he dealt with Pat's.




 

Thus Endeth That

And so another Counter Offensive comes to an end: I would have preferred more games, but busy as we all are (darn this whole "being a grown-up thing!"), I'm grateful for the ones we got in.  Though I lost two of three games (and prevailed in the third mostly to Ken's skill), I was nevertheless pleased with how the "all-infantry" list performed.  I'm itching to show you the other Fighting Tigers I have, and to run them, but that's going to have to wait.  Pat and I have a campaign to get back to, and our next fight will be Necrons against Eldar.  Now THAT should be heinous. 

 


Counter Offensive 2015
Intro and Batrep 1 <> Batrep 2 <>  Batrep 3

 

Related Pages
Other Counter Offensives

Posted August 2015
 

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Fighting Tigers:
Codex <> Tactics <> Gallery <> Allies and Enemies <> Tales of the Tigers

Other Pages:
Main <> What's New <> Site Index <> The Tiger Roars <> Themed Army Ideas
Events and Battle Reports <> Campaigns <> Terrain <> FAQ <> Beyond the Jungle