Events and Battle Reports
Counter Offensive 2015 by Kenton KilgoreWell, that first game was rough. It only had to get better from there, right? RIGHT?
Battle #2: It's Like Kissing Your Sister
Next up on the dance card was my buddy Ken Lacy and his Swingin' Sisters of Battle, a groovy collection based around an Austin Powers theme (you can tell Ken and I are old, because we still find those movies funny). Ken's army is a mixed force led by Inquisitor Powers, backed by two Squads of Sisters, two Dominion Squads mounted in Repressors, two squads of Seraphim, a large unit of Imperial Guardsmen, and three Exorcists: "yeah, baby!"
Our mission was Cleanse and Control, with Dawn of War deployment and Night Fighting on the first turn. The table had some way-cool industrial scenery with lots of walkways, at the center of which was a hab-block tower. Again, I concentrated most of my force on my right, intent on grabbing several objectives.
"Uh, guys...guys! Look out behind you!"
Sisters of Battle have a number of magic tricks they can pull off via Faith Points (or "mojo," as Ken prefers), but having played them before, I was fully prepared for them, and had none of the shock that I experienced against the Dark Angels. The game went back and forth, with our forces achieving various objectives and engaging in short-ranged and very bloody firefights. I quickly gained an appreciation for the firepower of the Repressor, a Forgeworld variant transport far superior to the sadly-nerfed Immolator: indeed, I nicknamed this new vehicle the "Oppressor," because it was certainly keeping my guys down.
The game was close throughout, and hinged on some crucial dice rolls, including one where one of my Tactical Squads failed a charge against a Sisters unit, despite the distance not being that far and me using the Assault Doctrine, which allowed re-rolls for determining charge range. In the next turn, those Tactical Marines lost 8 out of 10 because the two Exorcists firing at them came up with 11 shots (prompting me to say that "Those Exorcists go to 11").
Nevertheless, towards the end of the game, I had managed to get several of my units in hand-to-hand combat with Sisters and Guardsmen, which is always bad for them. However, time was on Ken's side, and Random Game Length decided that it would conclude after 5 turns, the inverse of what I wanted in my game against Bryan.
"AHHH! Unpainted miniatures! HERESY! Death to them--death to them all!"
Swingin' Sisters of Battle: 8 Victory Points (6 for objectives, 1 for First Blood, 1 for Slay the Warlord)
Fighting Tigers of Veda: 6 Victory Points (5 for objectives, 1 for Linebreaker)
A much better outing for Team Stripeypants, and much more fun, even if it was a loss. Ken is always great to hang with, and I enjoy playing against armies one rarely sees these days (a shame, because Sisters of Battle have been around since 2nd Edition). Ken was impressed by the resilience of the all-infantry Space Marine list, and noted that mobility was not much of a problem for it, seeing as how he was forced to come towards my guys, due to the Sisters' paucity of long-range shooting.
Ken and I teamed up against Bryan and Pat, which I'll tell you about next.
Posted August 2015