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Fighting
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Campaigns Return to Auros IX <>
Saga of the Wolf
King <> Summer in the
City <> Goth Girls
Gone Wild!
If you're new to Warhammer 40K, it may seem inconceivable to you that you can get tired of "just" playing, but it happens. Campaigns--a series of related battles--are a way to make games more interesting. If you haven't considered participating in a campaign, I strongly suggest you do. Campaigns usually involve some kind of storyline and often encourage long-range thinking ("Do I move my main army into that mountain pass and reach the city in three days? Or do I take the safe route around the mountains and reach it in seven?") If done well, campaigns can become very engrossing and the final battles can each become as important and gripping as the Super Bowl. Take a look at some of the campaigns my friend Pat and I have created. You'll have a better understanding of some of the campaigns' setup if you spare a minute to get some background on the Fighting Tigers and the world of Veda. Warhammer 40K is a constantly-evolving game, with Games Workshop publishing new rules and army books every few years. Some of the campaigns in this section were written during the 3rd and 4th Editions of the game. Some references might not be relevant under the current rules. Foul Deeds Will Rise The Kabal of the Ozone Scorpions strikes again Return to Auros IX Fighting Tigers go back to the planet of the Orks Saga of the Wolf King Space Wolves vs. Dvergar (proxied Orks) to recover an ancient treasure Summer in the City Daemonhunters vs. Chaos Space Marines in an urban warzone Goth Girls Gone Wild! Sisters of Battle vs. the alien Kurindans The Blood Deserts of Auros IX Fighting Tigers attack an Ork-held planet Tooth and Claw Space Wolves vs. Dark Eldar to decide the fate of Veda Eye of Terror: From the Jungle to the Gate Our contribution to the worldwide campaign
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Fighting
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