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Codex <> Tactics <> Gallery <> Allies and Enemies <> Tales of the Tigers Other Pages:
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The Blood Deserts of Auros IX Intro <> 2 Player Rules <> Multiplayer Rules <> Alternate Scenario <> Battle Summaries The Blood Deserts
of Auros IX: Battle Summaries (Battle #9)
In any long campaign like this one, it's important to pace yourself so you don't run out of steam. Pat and I took a break for several weeks so I could attend to some personal matters (nothing bad, just time-consuming) and he could revamp his Space Wolf army to fit the new codex. As we enter this phase of the campaign, we'll be re-fighting some of the battles where the attacker failed to secure the objective. In replaying these games, we'll be trying different approaches to "get it right this time," and noting what we did right before the battle summaries. Battle
#9: Blackout
(2000 points
per side)
"Sure, Boss," Sprokkits replied, giggling nervously. He was a strange, weedy Ork, always messing around with atomik stuff, and Sho-T liked to keep him busy with other things so he wouldn't accidentally blow them all to Timbuktree. "Whatchu wan' me to do wit it?" "Sprokkits, I'm gonna level witchu. Me an da boyz, we'z all in trouble, see. Dem Tigerz got us surrounded-like. We need the rest of our boyz, but dey must be too far away cuz I can't get ahold of dem on our radios. We ain't nowhere near our big antenny whatchu built for me, so's I wants ya ta rig up da radio in dat dere Tigerwagon so's I can call da boyz. Tink ya can do dat?" "Yeah, Boss, sure, sure," Sprokkits said, running his oil-stained hands together. A maniacal grin spread across this face. "Maybe I can get the shootas on the top ta work too. And the rokkit launcha: dat should be easy as squig pie. And den I can put some burnas on the front end, and maybe some more shootas, and I'll put some squig fuel injectas in da engine and--" Sho-T interrupted Sprokkits by putting the business end of his big shoota right under the Mekboy's chin. "I'm going out with da Trukk Boyz and da Buggy Boyz to see what dem Tigerz is up ta. I want dat radio workin' when I get back, unnerstan?" Sprokkits gulped loudly and nodded. "Youze a good Ork, Sprokkits, and a damn good Mekboy." Sho-T turned and hollered for his bodyguard as he headed for his Wartrukk. "No problem, Boss. Anyfing you say," Sprokkits mumbled, rubbing his jaw. He stared at the Rhino with greedy eyes.
WHAT WE DID DIFFERENTLY: This game is a replay of Battle #1. The first time we played this mission, I used vehicles because I didn't think Marines on foot would be able to reach the objective (48" away) before time expired. Using vehicles, however, negates the Sentries rule and takes away the suspense of sneaking up on the enemy camp while they aren't expecting trouble. This time around, Pat and I both thought it would be cool to play the mission "the way it was meant to be played." We agreed to use a shorter board (72" instead of 98"), which would allow me to field only Space Marines on foot (no vehicles!) and have a chance of reaching the objective in the middle of the board before time expired. In keeping with the spirit of the mission, my Assault Marines did not use jump packs (too noisy), nor did I bring Terminators (whoever heard of a Termie sneaking up on someone?). With the points I saved on vehicles and jump packs, I took a Veteran Squad and Raja Khandar Madu (with her Command Squad), two expensive units I don't normally get to use very often. Before you cry "Cheese!", let me mention that I also took two Tactical Squads, two Scout Squads, two Assault Squads, and a Devastator Squad, for a total of 71 Marines in a 2,000 point battle. On his end, Pat didn't use Sho-T, although Codex: Orks normally forces you to take a Warboss. As we mentioned in the campaign introduction, it seems a little unrealistic (and dull!) to have the Warboss in EVERY battle of a planetwide war. As "Sabotage" doesn't require the defender to bring an HQ unit, Pat didn't, saving points for more regular Orks and a surprise: three brand new Killer Kans!
The Blood
Deserts of Auros IX
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Eibel and Kenton Kilgore, May 2000
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Codex <> Tactics <> Gallery <> Allies and Enemies <> Tales of the Tigers Other Pages:
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