Campaigns
The Blood
Deserts of Auros IX
Intro
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2
Player Rules
<> Multiplayer
Rules <> Alternate
Scenario <> Battle
Summaries
The Blood Deserts
of Auros IX: Battle Summaries (Battles #5 and #6)
We've included
this section for those of you who might be curious as to how the the games
and the campaign actually played out. For the sake of brevity, we're presenting
summaries of the battles instead of turn-by-turn transcripts. Remember
that each army's goal is to secure five objectives.
Battle
#5: Amputation
(2000 points
per side)
“Dem stripeypants
is really getting on my nerves,” growled Sho-T. At first this war with
the Tigers had been a bunch of laughs, but now it was starting to get downright
annoying. He didn’t mind getting his wartrukk blown
out from under him by their Vindicator, nor did he really take
much offense at them trying to gun him down
with all those speeders. But that Bikeboss
of theirs chopping through some of his best
Boyz like they were Eldar panzees—THAT was damn rude. It wasn't
that Sho-T cared a fig for all those stupid zoggers the Bikeboss had nixed—it
was just embarrassing, that's all.
It was getting
dark and his defeated army was trundling along back the way they had came.
Sho-T had already radioed some of his more trusted Nobz and told them to
bring their Boyz and meet him at Nurguzz’s Canyon. Soon as we mob up
with the rest of the ladz, he told himself, we’ll come back and
I’ll lern dat Bikeboss Marine a ting or two. Just wait til I get me mitts
on ‘im…
Just then he
heard the low report of bolter rounds and the Gretchin at the front of
the column started shrieking in that girly way that really honked him off.
Aw
nertz, he thought, not dem Tigerz again. As he slapped a fresh
clip into his big shoota, Sho-T idly wondered if the Bikeboss was with
them.
Above: Fighting
Tiger Tactical Marines hold the line against the Orks
| Premise: |
The
Fighting Tigers seek to contain Sho-T's main force by cutting him off from
reinforcements. This mission uses the "Ambush" mission from page 150 of
the main rulebook. |
| Tiger
Strategy: |
Block
Ork escape route with Dreadnoughts, Tactical and Devastator squads; destroy
swift Ork units with Assault Marines and Land Speeders. |
| Ork
Strategy: |
Rush
forward along escape route. "As I wuz sayin' ladz, dey'll never stop us
all..." |
| Play
of the Game: |
Fighting
Tiger Assault Marines wipe out Stormboyz as Tactical, Devastator units
gun down Ork Warbikes, eliminating any hopes of the Orks leaving the board. |
| Winner: |
Tigers
(by over 600 points!) Secure first of five objectives! |
| How
the Tigers won: |
Despite
what I always say about
shooting,
the six units blocking the escape route shot up anything getting anywhere
near them, preventing any Ork units from leaving the board and taking only
minor casualties (one Dreadnought and two troopers) themselves. |
| How
the Orks lost: |
Few
vehicles (5 Warbikes, 1 Battlewagon, 1 Looted Basilisk, and Sho-T's Wartrukk),
and even fewer of them near the front of the column. Despite playing for
8 (!) turns, Pat couldn't manage to get a single unit off the board. |
| Objectives
Secured: |
Tigers
1, Orks 0. |
Battle
#6: Xenocide (2000 points
per side)
“The main
Ork force is, for the most part, surrounded and cut off from reinforcements,”
Raja Shamshir said, indicating its position on the command bunker’s vidmap.
“It is still large, dangerous, and has access to supplies, notably this
ammunition factory 38 miles north of its current position. Despite our
best efforts, their warboss—” he said the last word with a sneer of contempt—“still
lives and holds them together.”
“The Orks know
they are trapped,” Raja Khandar said. “And they are running low on provisions
and materiel. If we could further lower their morale, perhaps by inflicting
such severe losses that even Orks would notice, perhaps some of the warboss’
lieutenants would be inclined to betray him. Without his leadership, the
fragmented horde would quickly be destroyed and Auros IX would belong to
the Imperium.”
She turned
to Zaghnal Maratha, the Chapter’s most experienced Tiger of Brihaspati
and her closest advisor. “Old friend, I am placing you in command of this
mission.”

Chief Librarian Zaghnal
Maratha (left) and the Tigers of Kali (right)
spearhead the massacre
| Premise: |
The
Fighting Tigers attempt to inflict massive casualties on the Orks, seriously
depleting their numbers. This mission uses the "Frontal Assault" mission
from White Dwarf 228 (and Codex: Blood Angels). |
| Tiger
Strategy: |
Use
Assault Marines and Veterans to spearhead a "refused flank" (see page 21
of Codex: Space Marines) attack on the Orks. |
| Ork
Strategy: |
"Get
'em!" Negate main Tiger attack and launch a counterattack against Marine
support units. |
| Play
of the Game: |
After
falling back against Stikk Bommas and Slugga Boyz, the last two Fighting
Tiger Veterans renew their assault, break the remaining Orks, and
hack them down as they run. This blunted the Ork counterattack and gave
me 824 victory points! |
| Winner: |
Tigers
(by 900 points!) Secure second of five objectives! |
| How
the Tigers won: |
Careful
planning and sheer aggression. I successfully anticipated Pat's battle
plan and had the right units to counter his (the only surprise was a unit
of Trukk Boyz he had just put together). Though my spearheading troops
were grossly outnumbered, I stuck to my plan, attacked anyway, and made
sure to finish off as many Ork units as I could to gain bonus victory points. |
| How
the Orks lost: |
Pat's
main problem was that while he didn't run away from my attack neither did
he mount a very aggressive defense: instead of acting, he reacted.
Though his army absorbed my main attack his surviving units were so bloodied
that they couldn't mount a credible counterattack against the rest of my
army. |
| Objectives
Secured: |
Tigers
2, Orks 0. |
The Blood
Deserts of Auros IX
Intro
<>
2
Player Rules
<> Multiplayer
Rules <> Alternate
Scenario <> Battle
Summaries
Related
Pages
Fighting
Tigers Glossary and Pronunciation Guide
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© Copyright Patrick
Eibel and Kenton Kilgore, April 2000
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