Campaigns
The Blood
Deserts of Auros IX
Intro
<>
2
Player Rules
<> Multiplayer
Rules <> Alternate
Scenario <> Battle
Summaries
The Blood Deserts
of Auros IX: Battle Summaries (Battles #3 and #4)
We've included
this section for those of you who might be curious as to how the the games
and the campaign actually played out. For the sake of brevity, we're presenting
summaries of the battles instead of turn-by-turn transcripts. Remember
that each army's goal is to secure five objectives.
Battle
#3: Decapitation (2000 points
per side)
Sho-T awoke
to find himself miles from the Fighting Tiger base. The sun was coming
up and he was lying on the red, rocky desert floor. The last thing he remembered
was that Marine tank firing on his wartrukk as he and his Boyz were speeding
to the attack. He supposed he been dazed by the explosion and had walked
away from the battle, perhaps walked the rest of the day and part of the
night before collapsing here. He wasn’t completely sure where “here” was,
but he was rapidly getting his bearings.
There was a
slight twinge of pain from his leg. He looked down and saw that a burned
and twisted piece—about 3 feet long—of the trukk’s transmission had gone
right through his leg and was stuck there. He yanked it out and a shower
of green blood doused the sand beneath him. He briefly considered using
a scrap of his tunic to staunch the bleeding but decided against it: what
would the Boyz think of him if they saw him doing such a weedy thing?
He walked on
for a while—how long, he didn’t know—and eventually a bunch of Speed Freeks
came zooming along. They took some pot shots at him, of course, but Sho-T
would have been insulted if they hadn’t. He shot back, blowing up two of
their buggies before the last one moved in for the kill—which was, of course,
just what he had wanted all along. He leapt aboard the buggy, throttled
the gunner, then forced the driver to take him to an old nearby fort he
knew of.
On the way,
Sho-T decided he would get some rest at the fort, then summon some of his
Boyz and find out what had happened in the scrap against the Tigers. He
also decided that when he caught the Tiger’s Warboss, he was going to give
him a very slow and unpleasant death—maybe being eaten alive by Gnasher
squigs—and the thought of it made him chuckle.

Fighting Tiger Veterans
(left)
can't get past the Stikk Bommas (right) to reach
Sho-T
| Premise: |
Fighting
Tiger Scouts discover that Sho-T survived the failed Ork raid against the
Marine base and retreated deep into the northern desert. Raja
Khandar Madu orders a detachment to eliminate him before he recovers.
This battle was fought using the "Assassin" mission from White Dwarf 232. |
| Tiger
Strategy: |
Distract
Ork forces with Scouts and Whirlwind fire long enough for 6 Land Speeders
with multimeltas and three squads of Fighting Tigers (two Tactical and
one Veteran) to hunt down Sho-T and his bodyguard. |
| Ork
Strategy: |
Protect
Sho-T by placing him atop a bunker (4+ cover save) and surrounding him
with masses of troops. |
| Play
of the Game: |
Ork
Stikk Bommas use burnas to take out Veterans' Rhino before they can reach
Sho-T's bunker, then finish them off in hand-to-hand (the Stikk Bommas
also took out a bike squad and two Land Speeders--I may start hating them
as much as I hate Pat's Kommandos). |
| Winner: |
Sho-T
survives everything thrown at him for four turns before game ends; Orks
win. |
| How
the Orks won: |
Stall.
Pat did everything he could, sacrificed whatever units he had to, to delay
my Tigers--and it worked. |
| How
the Tigers lost: |
Confident
that I had plenty of time in the game, I took too long and was too cautious
in closing in on Sho-T (I didn't take a shot at him until Turn 3). Time
ran out, but even if it hadn't my forces were too bloodied to take out
Sho-T. |
| Objectives
Secured: |
Tigers
0, Orks 0. |
Battle
#4: "Now yooz gettin' personal-like" (2000
points per side)
Rajas Khandar
Madu and Shamshir Talatra stood by the vidscreen, watching the images from
the minicams carried by their Tigers of Puchan. Night had fallen, but the
lowlight lenses of the Scouts’ minicams allowed the two commanders to see
as if it were late afternoon. What they saw was a huge line of Orks, still
miles from the Fighting Tiger headquarters, spreading out to surround the
base.
“Look there,”
Raja Shamshir said, pointing out the image of Sho-T BigHed riding in a
wartrukk. “Our decapitation mission failed.”
“We’ll need
at least 28 more hours to finish repairing the base’s defenses,” Raja Khandar
said.
“The greenskins
won't get here--not today,” he replied, taking his helmet from the equipment-slave
nearby. “Not while I still live.”

Try as he might, the fearsome
Ork Dread R2Ork2 (left) can't catch Raja Shamshir Talatra
(right)
| Premise: |
Having
recovered from his injuries (Battle #2) and
survived the attempt on his life (Battle #3), a
reinvigorated Sho-T goes on the offensive, attempting to encircle the Fighting
Tiger force and, as he says, "lern 'em good." This mission uses the "Recon"
mission from page 140 of the main rulebook. |
| Tiger
Strategy: |
Hold
off Ork attack with two Tactical Marine Squads (defensive
mode) and Heavy Support units; counterattack with Dreadnoughts,
Bike Squad (led by Raja Shamshir
Talatra) and Assault Marines; move Tactical Marine Squad (assault
mode) into Ork deployment zone. |
| Ork
Strategy: |
Swamp
Tiger lines by surging forward with Sho-T, R2Ork2, buggies, warbikes, and
numerous mobs of Gretchin and boyz (including 15 Stikk Bommas in a Battlewagon).
"Dey'll never stop us all..." |
| Play
of the Game: |
Raja
Shamshir attacks and destroys Ork warbikes and Stormboyz threatening to
wipe out Assault Marines. This halts the Ork advance on the right side
of the board and Shamshir goes on to evade R2Ork2 and destroy two other
Ork mobs in hand-to-hand combat. |
| Winner: |
Tigers
(by less than 200 points) |
| How
the Tigers won: |
Raja
Shamshir Talatra completely changed the tone of the game. His ferocious
counterattack (he killed over a dozen Orks by himself and never even had
to make an armor save) kept Pat from concentrating on his strategy. |
| How
the Orks lost: |
While
Pat managed to get Sho-T into the Tiger deployment zone, he was totally
unable to stop Raja Shamshir from rampaging at will through most of his
army. |
| Objectives
Secured: |
Tigers
0, Orks 0. |
The Blood
Deserts of Auros IX
Intro
<>
2
Player Rules
<> Multiplayer
Rules <> Alternate
Scenario <> Battle
Summaries
Related
Pages
Fighting
Tigers Glossary and Pronunciation Guide
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© Copyright Patrick
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