Campaigns
The Blood
Deserts of Auros IX
Intro
<>
2
Player Rules
<> Multiplayer
Rules <> Alternate
Scenario <> Battle
Summaries
The Blood Deserts
of Auros IX: Battle Summaries (Battles #1 and #2)
We've included
this section for those of you who might be curious as to how the the games
and the campaign actually played out. For the sake of brevity, we're presenting
summaries of the battles instead of turn-by-turn transcripts. Remember
that each army's goal is to secure five objectives.
Battle
#1: First Strike (2000
points per side)
The Thunderhawk,
engines screaming in the thin desert air, slowly lowered itself to the
plascrete landing pad. Twenty Fighting Tiger Space Marines and their leader,
all in mustard and brown armor, marched to the nose of the craft, where
a woman was descending down the exit ramp. She was tall and impossibly
beautiful for a warrior, with pale skin, long, rippling red hair, and blue
eyes, her armor white and black. Her advisors and loyal bodyguards, all
in orange and black armor, followed her as she approached.
“Raja Khandar
Madu,” the leader addressed her, in the ritual fashion, “I bid thee welcome.”
His bald head sported a large portwine stain and the irises of his eyes
were the same red color as the nearby desert sand. Though the 500 Marines
under him obeyed without question there were some outside the Chapter who
whispered that he was a mutant and hence unclean, or that he was touched
by Chaos and hence damned.
“Raja Shamshir
Talatra,” she returned the ritual greeting, “I thank thee for thy welcome.”
They fell in
step together as they moved toward the Space Marine compound that hadn’t
existed eight days ago. “Our headquarters facility is complete and ahead
of schedule, as promised,” he told her. “Tigers of Puchan and Indra have
rooted out and eliminated all Orkoids within 20 miles of this place. Our
enemies are completely unaware of our presence here on Auros IX. Talwar
Chakram has compiled a list of targets and we may begin operations at any
moment.”
She smiled
grimly. “Then let us do so.”

Raja
Shamshir Talatra (left) and
Raja
Khandar Madu (right) lead the Fighting Tigers
| Premise: |
To
cut off Ork communications on Auros IX, the Fighting Tigers must disable
the enemy's main communications tower. Unfortunately, the Ork warboss Sho-T
BigHed is on the scene performing a "surpriz enspekshun." This battle was
fought using the "Sabotage" Mission from page 149 of the main rulebook. |
| Tiger
Strategy: |
Reach
communications tower quickly using vehicles carrying assault troops; fight
way through Ork Troop units and plant charges before Ork reserves arrive. |
| Ork
Strategy: |
Surround
communications tower with masses of Troop units to stave off Fighting Tiger
attacks until reserves arrive or time expires. |
| Play
of the Game: |
Ork
Kommandos arrive on Turn 2, use tankbusta bombz to destroy/disable 2 Rhinos,
delay Tactical Squads inside. Without backup from these squads, Assault
Terminators and Veterans are unable to reach and destroy communications
tower. |
| Winner: |
Orks |
| How
the Orks Won: |
Luck
I tell you, just damn luck! Seriously, Pat's Kommandos effectively ended
the game almost as soon as it began by negating 583 points worth of Marines.
Ouch! |
| How
the Tigers lost: |
I
didn't think I would be able to sneak my way across the board without being
detected, so I decided to skip it and just take vehicles. Mistake #1 was
moving the Tactical Rhinos too close to the edge of the board (to go around
some terrain), which allowed the Kommandos (in Reserve) to appear and assault
them. Mistake #2 was shooting and not assaulting the Kommandos; had I assaulted
them, I would have been able to make an 11" sweeping advance (I rolled
for it afterwards just to see what would have happened). Mistake #3 was
getting the Terminators shot up by mega-blastas. |
| Objectives
Secured: |
Tigers
0, Orks 0. |
Battle
#2: "We'll see 'bout dat..."(2000
points per side)
Sho-T BigHed,
SupreemArchBigShot of Da Hol Wurld, was well-pleased. Though his Blood
Axe Boyz had licked all the other Ork mobs on this red planet and Sho-T
himself had dispatched all the rival Bosses in a grand public execution,
he had begun to wonder when some of his Nobz would start to get bored and
start plotting against him. That was why he had commissioned his Mekboy
Sprokkits to build the tallest antenny he could so Sho-T could keep tabs
on them—after all, one didn’t get to SupreemArchBigShot by being careless.
But now that
the Marines had arrived Sho-T had nothing to worry about from his Nobz.
Good
ting I wuz here enspektin da joint, Sho-T thought to himself, as he
stepped over the crumpled body of a Fighting Tiger. Uudderwize dem stripeypants
mighta broken sumting.
He grinned
broadly. Around him lay the burnt and bleeding corpses of Boyz and Space
Marines alike. At the edge of the compound, two striped Rhinos continued
to burn, destroyed by well-placed tankbusta bombz. Sho-T himself had a
nasty cut on his forearm that he was sure went clean down to the bone.
But his gleaming antenny was intact, the Tigers had retreated before the
Ork reinforcements, and prisoners had been taken. Which meant that, with
some prodding from his Painboyz, soon they’d tell him where he could find
more of them….
Above: Sho-T
BigHed, ruler of Auros IX, and one mean mofo
| Premise: |
Having
fought off the Fighting Tigers of Veda in the first battle for Auros IX,
Sho-T BigHed and his Blood Axe Orks seize the initiative and "pay a friendlee-like
vizit" to the Space Marine base to disrupt their operations. This battle
was fought using the "Strongpoint" mission from page 151 of the main rulebook. |
| Tiger
Strategy: |
Keep
Orks away from bunkers by overwhelming firepower and rapid counterattacks. |
| Ork
Strategy: |
Rapidly
attack from all sides and seize/destroy bunkers before Fighting Tiger reserves
can arrive. |
| Play
of the Game: |
Vindicator
destroys Sho-T's wartrukk, killing his bodyguard and so severely injuring
him that he cannot continue the battle. |
| Winner: |
Though
the Ork Kommandos managed to destroy one bunker, the Tigers won by points. |
| How
the Tigers won: |
I
effectively concentrated my firepower and picked off each Ork unit one
by one. |
| How
the Orks lost: |
Because
of the Reserves rules, Pat's units arrived piecemeal and were unable
to mount a coherent attack. |
| Objectives
Secured: |
Tigers
0, Orks 0. |
The Blood
Deserts of Auros IX
Intro
<>
2
Player Rules
<> Multiplayer
Rules <> Alternate
Scenario <> Battle
Summaries
Related
Pages
Fighting
Tigers Glossary and Pronunciation Guide
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© Copyright Patrick
Eibel and Kenton Kilgore, April 2000
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