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The Blood Deserts of Auros IX Intro <> 2 Player Rules <> Multiplayer Rules <> Alternate Scenario <> Battle Summaries The Blood Deserts
of Auros IX: Introduction
In the old days of "Rogue Trader," the Imperium was frequently the bad guy, and I wanted to capture a sense of that. I was also tired of stories and campaigns where the Orks were the aggressors and the Imperium sat back and took what the greenskins dished out. After all, humans didn't build the largest empire in the galaxy by being pansies! So in this campaign, it's the Orks who started out minding their own business on their own planet until the day the invaders dropped out of the skies and began kicking ass... The campaign begins with the Space Marines attacking the planet; the winner of the first game "takes the initiative": he decides what the next game will be (one of his missions, of course) and is the attacker; the loser tries to defeat the winner in the next game to "take the initiative" for himself, decide what the next game will be (one of HIS missions, of course) and becomes the attacker. In this way, the campaign is like a volleyball game: you can't "score" (achieve one of your objectives) if it's not your "serve" (you have the initiative); you have to "break the serve" to "get the ball back." Pat and I played the Auros IX Campaign for almost two years and found it very enjoyable and extremely challenging. If you're looking for an epic conflict of literally global proportions, why not give this campaign a try? The rest of the material for this campaign is organized as follows: Two player rules for the campaign, with the basic parameters;In addition, there are some notes on the terrain we used. The Blood
Deserts of Auros IX
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Eibel and Kenton Kilgore, January 2000
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Codex <> Tactics <> Gallery <> Allies and Enemies <> Tales of the Tigers Other Pages:
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