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The Blood Deserts of Auros IX Intro <> 2 Player Rules <> Multiplayer Rules <> Alternate Scenario <> Battle Summaries The Blood Deserts
of Auros IX: Two Player Rules
Background
The Adeptus Terra have reviewed the recent Fighting Tigers' victory over the Saracens and have granted them the honor of undertaking a Crusade. The Fighting Tigers are to exterminate the Orks that infest Auros IX and secure the space lanes to the planet to allow Imperial miners, colonists, and administrators to begin settlement. Campaign Suggestion: You could expand this campaign to include "securing the space lanes" by using the Battlefleet Gothic rules. As the Auros system lies near the Maelstrom, Fighting Tiger fleets might have to contend not only with Orks but also with Chaos Space Marines (Saracens looking for revenge?) or Dark Eldar (Ozone Scorpions spoiling for a fight?). At the same time, Sho-T BigHed is busy consolidating his recently-won position of SupreemArchBigShot of Da Hol Wurld. It wouldn't do for the new ruler to get promptly thrown out of office by "dem stripeypants Marines," so Sho-T is gathering up his Boyz (what's left of them) and preparing for war. In addition to his loyal Blood Axe Boyz (with their looted vehicles brought to Auros IX from previous campaigns), he is accompanied by a great many (expendable) Goff Boyz, some zoomy Speed Freeks, and the ferocious Dreadnought R2Ork2. Campaign Suggestion: If you have more than two players you could expand this campaign to include other armies fighting over Auros IX. Perhaps a rival Ork Warboss uses this opportunity to strike at Sho-T (and any Tigers that get in his way). Perhaps the Saracens ally with Sho-T to battle the Tigers. Perhaps an Ork or Marine scouting force uncovers a stasis chamber and accidentally releases a Necron army who attack all organic lifeforms! Take a look at the rules for multiple players. We strongly suggest that both players make different armies for each game to reflect the large scale of the conflict. The premise is that this is an all-out invasion by an entire Chapter against a whole planet of Orks, not just a handful of Marines and greenskins having a scrap. You will be playing at least five games and will want some variety. Space Marine victory
conditions
The Space Marine player DOES NOT have to secure these objectives in any specific order. If the Space Marine player fails to complete a mission he will eventually have to replay the game: remember, you must attain all five objectives to win! Ork victory conditions
The Ork player DOES NOT have to secure these objectives in any specific order. If the Ork player fails to complete a mission he will eventually have to replay the game: remember, you must attain all 5 objectives to win! Campaign suggestion: We suggest you allow the Ork player to use a Big Mek or a Painboss instead of a Warboss in at least some of the battles. Why? Just because it's a little unrealistic that EVERY major battle would involve the Warboss (in this case, Sho-T BigHed). Alternatively, the Ork player could use a different Warboss character (a "Bigboss"), imagining that it is a trusted (for Orks anyway) underling. Lastly, some of the missions allow the option of not taking an HQ unit; in these scenarios, we suggest you allow the Ork player that option. Experience: If both players agree, use the rules on pages 159-163 of the main rulebook. Pat and I were going to at first but we forgot about recording results for each unit after the first battle and decided to just skip it. Note: Unless one player pulls off a 5-game sweep, this campaign will probably run quite awhile and you may have to replay several games: conquering an entire planet is not easy or quick! Be prepared for the long haul and view replays as an opportunity to avenge defeats* or prove that your previous victory was no fluke. Alternatively, you can run a shorter version where each player need only secure 3 out of 5 objectives. *If you're like me, there have been many games you lost because you committed a tactical error, or someone forget an important rule, or your opponent made a lucky dice roll: now's your chance to "get it right this time!" If you find that re-fighting battles is getting stale, try an alternate scenario such as "Midnight at the Oasis." That's it! Those are the rules for the campaign: simple, huh? Don't let that simplicity fool you into thinking this campaign will be "easy": if you and your opponent are well-matched then you can anticipate the campaign being a long, drawn-out slugfest. See how my friend Pat and I did and read brief summaries of each battle.
The Blood
Deserts of Auros IX
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Eibel and Kenton Kilgore, January 2000
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Codex <> Tactics <> Gallery <> Allies and Enemies <> Tales of the Tigers Other Pages:
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