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Events and Battle Reports
Birthday Spankings--Black & Tan 
Intro and Army Lists <> Part 1 <> Part 2 <> Post Game

Birthday Spankings--Black & Tan: Post Game Analysis  by Patrick Eibel

“You think you know, but you don’t know….”
Jim Mora, former NFL coach

Having quite a large Ork army of my own, I had a pretty good idea of what I was up against (it also helped that Kenton has been soliciting my advice with his list). However, I actually don’t get to play against Orks all that often especially since the new codex. At the start of the game I had two thoughts: “Stay in the Devilfish and secure the objective end and shoot whoever comes toward you,” or “Wipe out one side of the board and cruise to the objective and only have to fight whatever forces remained.” 

In the end, I really did neither of these and was therefore unsuccessful. The first strategy would probably have worked, as Kenton had little in the way of tankhunting except power claws. For some reason (I am still sorting out my thinking; I blame it on the beer Kenton plied me with before the game), I rejected this strategy in favor of the second strategy. 


The Tau engage the entire Dvergar army at once, a risky gambit that ultimately proved fatal

The first problem was that the Kroot were out of position to truly be effective for what I had in mind. Rather than engage half of Kenton’s forces in front of me, I took them all on simultaneously, much to my demise. The second problem was revealed when I saw what I had to face on the side I had chosen: the squad of Meganobz and the very resilient mob of Nobz accompanied by a Painboy. My strategy was predicated on eradicating the enemy and moving on quickly. Instead, I got bogged down in close combats I had no chance of winning. The game was effectively over in Turn One.

It had been so long since I had played a game of 40K, so I can’t say I am all that disappointed with the loss. I am annoyed that I did not follow my own advice and use my superior mobility to stay out of close combat. My only consolation is that I will get revenge next year when I get to play my Orks against Kenton’s Tigers in the Return to Auros IX campaign. Oh, and the beer was mighty tasty and cold……

Post-Game Analysis by Kenton Kilgore

“How about THAT for a starter?”
Paul Stanley of KISS

With the help of Pat and some of the guys at the Millenium Gate forum, I had developed an army list that looked good on paper, but having only used Orks twice in all my years (once in the wild-and-woolly 2nd Edition days, and once in a campaign a while back), I was not expecting to win this game, the very first I had played with the Dvergar. Certainly not against a long-time Masta uv da Orky Know-watz like Pat, and certainly not against his very aggressive, very mobile Tau. All I was hoping for was a respectable showing and a fun time with my best friend.


The Marauders performed much, much better than I expected them to. Extra rations for them!

The Marauders (Nobz + Painboy) were my MVPs: though they are expensive as a shopping spree at Games Day, they were worth every one of the 330 points they cost. Their two Wounds each, ‘eavy armor, and re-rolls for Feel No Pain kept them in the game, despite their low numbers. On the charge, they were striking four times at S7 (Base S4 + 1 for Furious Charge +2 for big choppas). Other units that I thought did well were the Trowe (Meganobz), who were more resilient than I thought; Regulars Squad 2 (Slugga Boyz), who chewed through the Kroot and sucked down a lot of fire; and the Flametongues (Burna Boyz), against whom the Tau commanders had no chance. 

All was not wine or roses however. Pat was not fooled by me putting a “dummy maker” behind his forces, and Regulars Squad 1 (Shoota Boyz) didn’t start in a good position. In this scenario, against this opponent, the Crawler (Battlewagon) was a waste of points, as I started the Trowe (the Crawler’s passengers) on the board, and no one sweats a single big shoota at BS 2. The best I could hope to do with the Crawler was try to Tank Shock infantry or ram other vehicles, but I never got the chance to do the former, and the latter was highly unlikely to succeed, given all the skimmers Pat had. 

While this was a big win against a quality opponent, I am under no delusions of Space Dwarf grandeur. Pat has been very successful with his strategy of getting his Tau up in your face very quickly, and only careful use of cover and some fortunate dice rolls kept my guys from getting mowed down like most of the others Pat has played against. Substitute Space Marines with flamers and power weapons for the Tau, and they would have clobbered the Dvergar. So yeah, I’m happy with how the army did and how the game turned out, but I won’t let it go to my head. 


Warspar Krom and the Dvergar Steeljacks will return soon to the battlefield!

Birthday Spankings--Black & Tan 
Intro and Army Lists <> Part 1 <> Part 2 <> Post Game




Posted May 2009
 

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Fighting Tigers:
Codex <> Tactics <> Gallery <> Allies and Enemies <> Tales of the Tigers

Other Pages:
Main <> What's New <> Site Index <> The Tiger Roars <> Themed Army Ideas
Events and Battle Reports <> Campaigns <> Terrain<> FAQ <> Beyond the Jungle