

|
Codex <> Tactics <> Gallery <> Allies and Enemies <> Tales of the Tigers Other Pages:
|
|
Armies of the Jungle List of Armies Armies of the
Jungle: Hivefleet Azhdarchoid by
Patrick Eibel
Collecting Hivefleet Azhdarcoid
HQ
Hivefleet Azhdarcoid, Pat's Tyranid army Click on the thumbnail for a closer view The entire list comes to 4,590 points, which is large enough to accommodate just about any size battle (at least until Codex: Apocalypse is released). The name of the Hivefleet is taken from a type of flying dinosaur, which I think is appropriate. In the list above, the units marked with an asterisk (*) were part of my friend’s army that I purchased, although some units were added to since the initial purchase to fill out their numbers (particularly the Hormagaunts and Genestealers). Almost all of the figures in my army are from Second or Third Edition; since the figures in the initial army were out-of-print, I wanted to keep a consistent look to the army. The only current figures I have are one Zoanthrope, the Broodlord and his retinue, and the two units of flying Warriors, which have been converted to have wings. I like the idea of using current Genestealers to represent the retinue because it adds a visual distinction from the older Genestealer models that make up the Troop broods.
The older models have all been collected by frequent searches on eBay, which is an invaluable site if you are looking for out-of-print models. In general, I avoid purchasing painted models, as you are paying more for somebody else’s color scheme that you will just paint over, but sometimes you have to take what’s available (two of the Raveners had Dark Angel Green bodies with purple talons before they were repainted). Using the out-of-print models creates a visually unique army, although because the models are so much smaller than the current line, particularly the Hive Tyrants and Carnifexes, I sometimes have to clarify what some figures are. As with any Tyranid army, there are plenty of opportunities to customize your figures to represent biomorphs or weapons.
I am very pleased with how the Carnifexes turned out. The Elite Carnifex is converted from the old “Screamer-Killer” model, replacing his scything talons with the old metal devourer bits (I had to do some converting to get one to be left-handed) and the newer monstrous creature talons. The two heavy support Carnifexes use the Third Edition model with new venom cannon and barbed strangler bits. To get the guns to look right, stacked on one side of the model, I couldn’t use the tendril arm that is supposed to go on the other side of the gun. I needed something to fill the two arm holes on the left side of the model, which seemed a perfect use for the spineshield bits leftover from the Tyrant Guard models. I can use the spineshield to represent reinforced chitin, extended carapace, or just to look cool if I don’t want to spend points.
The other striking conversion is the winged Warriors. When looking over the new codex, I realized that one of the problems that fast units like Hormagaunts and Genestealers would have is outdistancing the Synapse creatures. Giving Warriors wings seemed like a great way to have them move along at roughly the same speed as the fleet units. I used the new plastic Warriors because they would be easier to convert and they look cooler than the older models. I did a search for wings on the GW Online Store and decided on using Terradon wings from the Warhammer Fantasy Lizardman line. I had to cut a bit of each wing off to simplify the join with the Warrior body, but I think the end result looks pretty good.
The winged Hive Tyrant took a bit of work as well. I used the Third Edition model, but had to pin all of the parts keep them together. The wings are the plastic dragon wings after a failed attempt to use Manticore wings (which were too small.) Background And Color Scheme
I refined the technique for painting the army into a series of drybrushed layers. By using a dark tone, a mid tone, and a light tone, the layers create depth. There are three schemes used for most models, four if the model has wings. 1) All body bits (the fleshy skin, not hard carapace plates or exposed meaty areas) are painted Shadow Grey, then drybrushed with Space Wolves Grey and Ghostly Grey (which is no longer made, but you could use a mix of Space Wolves Grey and Skull White).Since the color scheme I used is very similar to that of Hivefleet Leviathan, it made sense that my Hivefleet would be a mutated strain. I imagine that the strain gestated on a homeworld high in ozone, or some other bluish element, that caused the armies’ bluer coloration. It is also possible that the coloration is some sort of camouflage developed to blend in with an ice world or cobalt wastes. The name of my Hivefleet, Azdharcoid, is a type of winged dinosaur (I thought “Pterodactyl” might be too obvious).
Using The Army
1) Slow units (Broodlord, “Walking Tyrant,” Carnifexes, Zoanthropes);I generally will group either slow and fast units together, or fast and faster units, so that the army moves at relatively the same speed. The key is to keep your units in Synapse range and not let the faster units get too far ahead. You want the entire army to hit your opponent in one big wave of claws, if possible. The idea is that even though your units will sustain losses from enemy shooting, they will not break because of the Synapse creatures, and will be effective in close combat because several units will converge at once. Lictors can be added to any list for a little surprise, and are especially great for taking out Devastator Squads and similar heavy-weapon units.
Achieving the right balance between Synapse creatures and fast units can be tricky, and it may be difficult to have consistent success. I am still tinkering with different combinations as I expand my army, but I am usually pleased with just how lethal Tyranids can be when massing an opponent in close combat. Just remember to keep a good mix between swarmed attacks and rending attacks. Rending claws by themselves are notoriously unreliable, and I cannot count the number of times my Genestealers have whiffed against Space Marines and actually lost combat. Conversely, while throwing 70 dice for a brood of Hormagaunts is nice, it is conceivable that well-armored units could survive (the 3+ Armor Save can be very frustrating). Since my favorite part of the game is close combat, I enjoy fine tuning the army to achieve maximum carnage on the battlefield. Hopefully, you will as well. Armies of
the Jungle
Posted October 2007.
Used with permission.
|
|
Codex <> Tactics <> Gallery <> Allies and Enemies <> Tales of the Tigers Other Pages:
|