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Armies of the Jungle List of Armies Armies of the
Jungle: Keric Quicbrand’s Great Company by
Patrick Eibel
Introduction
Background
The bonds of loyalty and friendship that were forged during this period in both chapter’s histories continue to this day. The chapters frequently hold training exercises together to hone their skills, swap stories, and share camaraderie. Another key event in sealing the bonds of friendship between the two armies was their united defense of the planet Bray against the Eldar Warhost “Lotus Storm of Impossible Contemplation.” The Space Wolves and Fighting Tigers fought valiantly, and even though they did not prevail that day, the Eldar Warhost was severely crippled and never was a serious threat ever again. Shortly after the fighting on Bray, the bulk of Keric Quicbrand's force was pursuing a warband of Chaos Space Marines devoted to Tzeentch and were lured into a warpstorm. The Space Wolves’ battle barges were lost in the Warp for thousands of years, but once they escaped the Warp, they had only aged a few hundred years. Aside from those who had been lost in the Warp, the only member of the company to have survived was former Iron Priest Ferin Ironhammer, who had been in the process of being encased in a Dreadnought sarcophagus shortly after the battle on Bray, and thus, wasn’t with the rest of the company.
Keric's Great Company has returned, but they were replaced long ago, and there is no formal place for them on Fenris. No matter: Keric and his men exist now outside the formal organization of the Space Wolves and are free to roam the galaxy on various quests. For example, they have recently dedicated themselves to finding one of their oldest foes: the Dvergar. The Dvergar are a nefarious race of dwarf-like beings that have been a thorn in the side of the Space Wolves for as long as stories have been told. The Space Wolves are keen to reacquire artifacts plundered by the Dvergar over the years and cripple the Dvergar power base. While hunting down the Dvergar, Keric's men were once again called upon to aid the Fighting Tigers. While the Tigers were away dealing with the Orks on Auros IX, the Dark Eldar of the Ozone Scorpions launched an invasion of the Tigers’ home planet of Veda. The wily Dark Eldar had devised an ingenious plan using their dormant lairs in the mountains of Veda, but a stalwart defense by the Space Wolves, led by Ferin Ironhammer, repelled the would be invaders. Keric's Great Company continues its campaign against the Dvergar, as well as its ongoing hatred of the followers of Tzeench. The Space Wolves also continue to have regular training engagements with the Fighting Tigers, and have recently had training exercises with a company of White Scars. Army List
I have two Wolf Priests – one is Ulrik the Slayer and the other is the limited edition one from Games Day several years ago. This is the figure I use for Horsa Drachenbane. The previous Codex allowed Wolf Priests to have a weapon other than a crozius, so I converted the weapons. Now that they can’t have them, they will just have to “count-as” a crozius because I’m not converting back.
There have been some excellent figures released to support the new codex, and the new Njal Stormcaller is definitely one. However, as we have noted in other articles, you should try and use the figures you have if you can, so I had to figure out what to do with the two old Rune Priests I already had. I swapped some of the parts around and changed the pretty ugly old Njal into something I could live with. I still may get the new Njal, as it really is a great figure, and I have all those HQ slots to fill.
Finally, I have a supply of figures that can act as Wolf Guard Battle Leaders or as regular Wolf Guard, as points allow. Lars Ulrik is in Terminator armor, and the figure with the plasma pistol will probably given a jump pack to lead some Skyclaws.
I have two squads of Terminators that are the old metal figures on smaller slotta bases. I am planning on leaving them that way as it is too much trouble to change bases just to bring them in line with the current standard. The ability to send Wolf Guard off to lead other squads means you can get two special Terminator weapons without having to have ten expensive Terminators. I also have two Dreadnoughts (Ferin Ironhammer and Valnir the Reaver, both of whom use Drop Pods), an Iron Wolf, and a Lone Wolf.
I have three Scout squads: two outfitted for assault and be sent to outflank, and one with sniper rifles and a heavy bolter. The sniper squad is not as good as it used to be, but since I already have the figures I might as well keep them.
As we all know, your Troops form the backbone of your army. I have plenty of options to choose from. I have ten Grey Hunter squads – four with a flamer, three with meltaguns, and three with plasma guns. Some squads have power fists and some have a dude with the Mark of the Wulfen. I also have two 14-member Blood Claw packs. There are only 14 so that I can add an Independent Character and a Wolf Guard.
Bike Squads are not a great option for the points, especially when your attached Attack Bike is at Ballistic Skill 3, but again, I have the models so I might as well use them. I also have quite a few Land Speeders, with either heavy bolters or multi-meltas, and I have a Tornado. I also have a fairly big pack of Fenrisian Wolves, just because they're cool.
Long Fangs continue to be the bomb for the points. Heavy weapons that can target separate targets and cannot be disabled by the vehicle damage table? What’s not to like? I also have quite a few tanks: two Land Raider Crusaders, two Preds, a Whirlie, and a Vindicator. Modeling and Painting
I usually paint black-and-yellow “hazard” markings on Long Fangs and tanks, to indicate their use of heavy weapons.
Using the Army
Related Pages
Originally posted January
2010
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Codex<> Tactics <> Gallery <> Allies and Enemies <> Tales of the Tigers Other Pages:
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