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Armies of the Jungle: Keric Quicbrand’s Great Company (updated 12/29/2014)  by Patrick Eibel
In the From Idea To Reality series, we chronicled the process of creating an army from scratch. In this series, we will showcase the finished results of our labors – the completed armies (as much as any 40K army can ever be considered “completed”). By detailing how the army was collected, how the background and color schemes were developed, and how the army is used on the battlefield, we hope that this series will provide inspiration for those interested in collecting similar armies.

The first two armies I ever owned were Orks and Space Wolves, and Space Wolves are the only one I have owned continuously all this time.  I have always liked their distinctive paint scheme; their rich, Viking-themed background; and their aggressive fighting style.  Since I have been collecting the army for over 20 years, I have models from every generation, from 2nd Edition until now..  

Though I have owned the army for a while, it has nevertheless gone through long periods of sitting on the shelf waiting for a new codex.  The 3rd Edition version came out in 2000 and was updated in 5th Edition in 2009, which in turn was revised for 7th Edition in 2014.  Towards the end of each waiting period between codexes, I found I would favor other armies or use the Wolves as Chaos Marines (usually as the Wolf Brothers, the arm of the Space Wolves that succumbed to the Wulfen.) 

Seventh Edition seems to be about using the different formations, detachments, and supplements available to really field the army you want.  I have always created different lists that have a particular focus, so changing over to the new paradigm hasn’t been too difficult.  I have broken my overly-large army into four different, distinct (with no, or little, model repetition) detachments.  As a testament to where things are right now in 40K, each army list uses a different source book: a “Rhino Rush” list (uses Wolves Unleashed detachment from the Space Wolf codex,) a drop pod assault (uses Combined Arms Detachment from the Rulebook,) a “Loganwing” (uses the Company of the Great Wolf from the Champions of Fenris supplement,) and the Wolf Brothers list (uses the Chaos Codex).

As with most of the armies on the Jungle, much of the background is generated from actual games Kenton and I have played, and changes we have made to our armies over the years as new models and rules are released.  This has caused a bit of a problem in creating my background, as one of the events in the shared history of the Fighting Tigers and Space Wolves was the Battle of Bray, which occurred around 4,000 years ago in chronology.  As the Tigers use cloning, Kenton was able to continue using characters that were there, so that the current versions of those characters are merely copies of those that have gone before.  I did not want to retire any figures either, but I had to find another rationale for how they were still around.  I decided to use the somewhat trite plot device of the army getting lost in the Warp where time flows at a different rate.  When they pop back out, they find that the only member of the army still around is Ferin Ironhammer, the former Iron Priest who survives on as a Dreadnaught.

The Space Wolves and Fighting Tigers have had friendly relations for over four thousand years and continue the relationship to this day.  The two chapters began their association when the Tigers sought aid in rebuilding their forces after being devastated by the war with the Warband Bloodcomet, a force of Khorne-worshipping Chaos Marines.  While the task the Tigers asked the Space Wolves to perform, training their new recruits including female initiates, may have seemed heretical to most chapters, the Space Wolves have never been ones to slavishly adhere to the Codex Astartes.  

In a vidpic from the distant past (okay, 2002), Tigers and Wolves train together

The bonds of loyalty and friendship that were forged during this period in both chapter’s histories continue to this day.  The chapters frequently hold training exercises together to hone their skills, swap stories, and share camaraderie.  Another key event in sealing the bonds of friendship between the two armies was their united defense of the planet Bray against the Eldar Warhost “Lotus Storm of Impossible Contemplation.”  The Space Wolves and Fighting Tigers fought valiantly, and even though they did not prevail that day, the Eldar Warhost was severely crippled and never was a serious threat ever again.

Shortly after the fighting on Bray,  the bulk of Keric Quicbrand's force was pursuing a warband of Chaos Space Marines devoted to Tzeentch and were lured into a warpstorm.  The Space Wolves’ battle barges were lost in the Warp for thousands of years, but once they escaped the Warp, they had only aged a few hundred years.  Aside from those who had been lost in the Warp, the only member of the company to have survived was former Iron Priest Ferin Ironhammer, who had been in the process of being encased in a Dreadnought sarcophagus shortly after the battle on Bray, and thus, wasn’t with the rest of the company.

Ferin Ironhammer, bearing his signature weapon

Ferin had searched for Keric for many years after the Wolf Lord’s disappearance, to no avail.  As the others in the Fang moved on (Ragnar Blackmane now holds Keric’s place on the Anullis), Ferin chose to go into a meditative state.  When the survivors finally made it back to the Fang, Ferin was woken from his Dreaming and greeted his old friend.  However, everyone can tell that Keric has been changed by his time in the Warp.  As winter drew to a close, Keric and his fellow survivors headed to Mount Krom, one of the tallest and most forbidding peaks on Fenris, for what purpose no one know.  In the throes of a blizzard, Keric was once again believed lost by his comrades.  However, in the thaw of spring, Keric and the last remaining survivors strode back into the Fang riding giant bears.  They had slain the mother bear and survived the winter in a cave raising the she-bear’s cubs, living off of bear meat and melted ice.  Rejuvenated by the experience, Keric took up a new mission – to seek out the hidden wonders of the world  and was granted permission to gather men and go questing. 

Keric and his men have recently dedicated themselves to finding one of their oldest foes: the Dvergara nefarious race of dwarf-like beings that have been a thorn in the side of the Space Wolves for as long as stories have been told.  Keric is keen to reacquire artifacts plundered by the Dvergar over the years, and to cripple the Dvergar power base.

While hunting down the Dvergar, Keric's men were once again called upon to aid the Fighting Tigers.  While the Tigers were away dealing with the Orks on Auros IX, the Dark Eldar of the Ozone Scorpions launched an invasion of the Tigers’ home planet of Veda.  The wily Dark Eldar had devised an ingenious plan using their dormant lairs in the mountains of Veda, but a stalwart defense by the Space Wolves, led by Ferin Ironhammer, repelled the would be invaders. 

Keric's Great Company continues its campaign against the Dvergar, as well as its ongoing hatred of the followers of Tzeentch.  The Space Wolves also continue to have regular training engagements with the Fighting Tigers.

Army List
Detachment One: Wolves Unleashed (page 102, Space Wolf Codex)

  • Wolf Lord Keric Quicbrand (counts as Harald Deathwolf)
  • Wolf Priest with Black Death artefact
  • Rune Priest with psychic hood
  • Battle leader with frost axe and combi-melta
  • 9 Grey Hunters including flamer and fist with Rhino
  • 9 Grey Hunters as above
  • 9 Grey Hunters including meltagun and standard with fist with Rhino
  • 5 Thunderwolf Cavalry (“The Bear Riders of Krom”) 4 with storm shields, pack leader with wolf claw and storm shield
  • Iron Priest Kurg Valdheim with bear (Thunderwolf)
  • 14 Fenrisian Wolves
  • 6 Wolf Guard with Razorback
  • Predator Annihilator
  • Predator Destructor
  • Vindicator
  • Whirlwind

Yes, there are too many Heavy Support options; I swap the Vindicator and Whirlwind with the Predators as the battle warrants.  The whole idea of this list is to try and get as many units as possible to Outflank (characters join the Troop choices so they will Outflank on a 4+).  The Thunderwolves can be designated to come in from reserve and will automatically arrive on turn 2 (another benefit of the detachment).  Keric uses the Harald Deathwolf entry to give all beasts and cavalry Furious Charge.

What's not to like about Thunderwolf Cavalry?  For a bit of a different twist, I use these giant bear models from Scibor Monstrous Miniatures and have painted them like polar bears. 

Detachment Two: Combined Arms Detachment

  • Ulrik the Slayer
  • 10 Grey Hunters with two plasma guns and a plasma pistol with drop pod
  • 10 Grey Hunters as above
  • 10 Grey Hunters as above
  • Dreadnought Valnir the Reaver with multi-melta and heavy flamer, with drop pod
  • Ferin Ironhammer – Venerable Dreadnought with helfrost cannon, with drop pod
  • Iron Priest and 3 Servitors with drop pod
  • 2 Tornadoes
  • 2 Land Speeders with mult-imeltas
  • 2 Land Speeders with multi-meltas
  • 6 Long Fangs – 4 with missile launchers, 1 with lascannon

This detachment drops in, shoots stuff up, and holds objectives.  I have listed all of the units I would take in the detachment, though some, like the Iron Priest and Scouts, won’t get used too often.  Originally, I was going to count Ferin as Bjorn the Fell-Handed to fill the HQ slot, but I like the idea of dropping Ulrik and the Long Fangs as a support battery that gets Preferred Enemy and re-rolls ones.  The beauty of this list is nothing is deployed at the start.

Detachment Three: Company of the Great Wolf

  • Logan Grimnar
  • Njal Stormcaller
  • Battle Leader Lars Ulrik in terminator armor
  • 5 Assault Terminators with storm shield/thunder hammer or wolf claws with Land Raider Crusader
  • 5 Terminators – one with cyclone missile launcher, rest with storm bolters and fists or power weapons with Land Raider Crusader
  • 5 Terminators with combi-meltas, one with heavy flamer
  • Land Raider
  • Land Raider

For this detachment, it is Elites, not Troops, that are required, which makes it perfect for fielding a “Loganwing.”  This list is probably not gonna win a lot of games, but it will look cool.


Detachment Four: The Wolf Brothers

Since this list uses the Chaos Codex, I will discuss it a later article.  I am also still trying to figure out how to make it viable.


Modeling and Painting
With the exception of the bears, the figures are standard GW miniatures, a blend of new and old, some of them going back to the 2nd Edition days.  I paint my Wolves a slightly darker shade (Shadow Grey) than most other Wolf players.  I used Sunburst Yellow on the shoulder pads, so that they'll "pop."  I also painted the cloaks of the sniper Scouts in a winter camo pattern.  I usually paint black-and-yellow “hazard” markings on Long Fangs and tanks, to indicate their use of heavy weapons. 

Predator Annihilator, Vindicator, Whirlwind, and Predator Destructor

Using the Army
This army was mechanized back before mechanizing was the "in" thing to do.  My operating motto with Keric's guys is to be in the enemy's face by Turn 2.  Hence, almost all my units have some sort of transport.  Being Wolves, they fight in hand-to-hand combat very well, but the army also has a lot of firepower at its disposal.

I am pretty excited to try these lists out.  I think the Thunderwolf Cavalry is really the signature unit for the army (given how expensive the Scibor bear miniatures are, they should be).  Keep checking back to find out the further adventures of the boys in blue-grey.

Related Pages 
Themed Army Idea: Ferin Ironhammer 
Themed Army Idea: Keric Quicbrand's Great Company

Originally posted January 2010; revised December 2014


Fighting Tigers:
Codex<> Tactics <> Gallery <> Allies and Enemies <> Tales of the Tigers

Other Pages:
Main <> What's New <> Site Index <> The Tiger Roars <> Themed Army Ideas
Events and Battle Reports <> Campaigns <> Terrain <> FAQ <> Beyond the Jungle