Fighting Tigers:
Codex <> Tactics <> Gallery <> Allies and Enemies <> Tales of the Tigers

Other Pages:
Main <> What's New <> Site Index <> The Tiger Roars <> Themed Army Ideas
Events and Battle Reports <> Campaigns <> Terrain <> FAQ <> Beyond the Jungle

The Tiger Roars 

Adapting to 8th Edition by Patrick Eibel
We are well into the new edition now, and it is high time I get around to posting an article about some of the changes happening to my armies.  The 8th Edition rules provided a radical, much-needed shake up to the game.  In particular, some of my armies that relied heavily on Formations would have to be restructured. 

As a result, I took the opportunity to analyze each of armies and arrange lists the way I really wanted them to be (not just finding places for models).  This may mean some new models get bought and some other models are sent to good homes.  Here are some highlights of what I have been doing since 8th edition dropped.

“To Index Or To Codex, That Is The Question”
Over the years, I have collected (way too) many figures spread across (way too) many armies.  I was hesitant about the cost to buy a new codex for each army, so I was happy that there was a stop-gap option provided with the Indexes (Indices?).  I picked up three – Chaos, Imperium 2, and Xenos 2.  This was strategic on my part to offer the most bang for the buck while I sorted out my armies. 

Imperium 1 (which has the Space Wolves) and Xenos 1 (which has the Eldar) have a bunch of rules I didn’t need and would be better served by the actual codex.  Xenos 2 has Orks and Tau, which did not get a codex update in the first ten codex releases. Imperium 2 had the delicious assortment of all the non-Marine armies, which would help me decide what I wanted to do with my Imperial Guard figures (yeah, yeah, “Astra” whatever). 

The Chaos Index has regular Chaos Marines and a taste of the new Death Guard, so that would help me decide what I wanted to do with my Chaos figures.  Using each Index, and four Codices, I have created lists for almost all my armies (poor Space Wolves are still sitting on the shelf…soon Lobo…soon).  If you count each 2000 point list separately, I have 13 armies.

Here come the Corsairs!

The Chaos of Chaos
Back in 7th Edition, I had created a Chaos force loosely based off the Dusk Raiders, the chapter that would become the Death Guard.  How that came about is detailed elsewhere, but the result was that I had one list with a bunch of Nurgle-y units, and another list with all of the cast-off marines I wasn’t using for my Wolves. 

Looking at the Death Guard list presented in the Chaos Index made it clear that the regular Marine figures would have to find another purpose.  I picked up the Chaos Space Marine Codex hoping to find some inspiration.  As I was flipping through, I came across the entry for Huron Blackheart, leader of the Red Corsairs. 

My proxied Huron model

I had actually fielded Huron and Corsairs at some point in 3rd or 4th Edition.  Red Corsairs actually solved many of the problems I had with the army: why the figures looked like loyal Marines (other than they were surpluses from the Space Wolves); a color scheme that I could use the existing Dusk Raider colors; and an interesting backstory that actually fits in with the Jungle (the Fighting Tigers were at one time thought to be an offshoot of the Astral Claws, Huron’s old chapter). 

To adapt to the new framework, I converted a Huron figure using bits from two Chaos Chosen figures (it looks so much better that the actual Huron model), and made a list using all the Chaos Space Marine figures I had, including Rhinos, Vindicators, and a Heldrake.  The Death Guard list did not change all that much, but I did pick up a Tallyman figure.

Red Corsairs Army List (104 power/1999 points)
Spearhead Detachment:

  • Huron Blackheart
  • Exalted Champion w/ two lightning claws (also converted from a spare Chosen figure)
  • 5 Chosen: 4 w/ flamers, Champ w/ fist
  • 2 units of 10 Chaos Marines, each w/ 2 plasma guns and a Champ w/ a power sword; Rhino transports
  • 10 Raptors w/ 2 meltaguns
  • Heldrake
  • 3 Vindicators

Patrol Detachment:

  • Dark Apostle w/ Dark Mace
  • 20 Cultists, including 1 w/ flamer
  • 5 Havocs, including 4 w/ autocannon

Death Guard Army List (62 Power, 1997 points)
Death Guard Batallion:

  • Typhus
  • Plaguecaster
  • Blightbringer
  • Tallyman
  • 20 Poxwalkers
  • 28 Plaguebearers
  • 28 Plaguebearers
  • 7 Plague Marines, including 1w/ blight launcher, 1 w/ plasma gun, 1 w/ icon of despair
  • Foetid Bloat Drone

Allied Chaos Spearhead Detachment:

  • Sorceror in Terminator Armor
  • Maulerfiend
  • 3 Obliterators
  • 3 Obliterators

Tau and Orks Make Do, Astra Militarum in Transition
As each codex is released, armies that use an index get a little bit more outclassed.  My Orks have four lists:

  • A horde with about 150 Ork infantry;
  • A Kult of Speed;
  • A Grot-themed army with Gretchin, Kans, Deff Dreds, etc; and,
  • A last list that has the remaining models I didn’t allocate. 

Clearly, I am not too keen on the mish-mash list, and it will probably get modified once there is a codex to refer to.  

The Tau ended up with two lists: a Drone-oriented list with 2 units of Crisis Suits, 2 Broadsides, and 3 units of Fire Warriors in Devilfish. Every unit in the list has some sort of Drone attached, except the 2 Commanders.  The other list is a sit-back-and-shoot list with 3 Riptides, Kroot, and possibly a Tidewall if the rules get improved.  For the sake of brevity, I will not put up the lists here.

I have had an Astra Militarum army for a while, and over time it grew to include a bunch of tanks, a bunch of infantry, and a nominally Star Wars-themed Inquisition detachment.  To adapt to 8th Edition, I decided to streamline things and focus only on the Star Wars theme.  I have already sold off the majority of the tanks, and now am in the process of re-tooling the remainder into a cohesive force. 

Craftworlds Come Back Fighting
A long time ago, my wife had an Eldar army that she would use to drub Kenton or me with on a regular basis.  Though she no longer plays, I still have the army and was waiting for the codex to be released before revising my lists. 

The first thing I realized is that I have lots of Eldar models.  This meant that I ended up with four distinct lists with almost no models duplicated.  In general terms, there are:

  • A “Wraith” list that uses Iyandan rules;
  • A “stealth” list that uses all of the units with special deployment (Striking Scorpions, Rangers, Warp Spiders, Swooping Hawks, and War Walkers). 
  • A “mech” list that uses Wave Serpents and Falcons to transport Dire Avengers and other units; and,
  • A “foot” list with lots of Guardians and Dark Reapers. 

Many of these lists are still being tweaked, but I will include the Wraith list here.

Craftworld [Iyandan] Vanguard (114 power, 1,991 points)

  • Yriel
  • Spiritseer
  • Spiritseer
  • 5 Wraithguard w/ wraithcannons, in Wave Serpent
  • 5 Wraithguard w/ wraithcannons, in Wave Serpent
  • 5 Wraithguard w/ D-Scythes, in Wave Serpent
  • Wraithlord w/ brightlance, flamer, and fist
  • Wraithlord w/ brightlance, flamer, and fist
  • Wraithknight w/ twin heavy wraithcannons

Short and sweet.  I am really curious to see how the Wraithknight plays in 8th Edition.  I have not used it since it fell and broke apart.  Making this list has incentivized me to put Humpty Dumpty back together.

That’s all for now.  I am hopeful to get more games in for the new year, and to see how some of my lists work in an reality.  Also, I am hopeful that the poor Space Wolves get a codex soon, as they are one of my oldest armies. 

Comments? Questions? E-mail us


Posted December 2017. All images are used for editorial purposes. 


Fighting Tigers:
Codex <> Tactics <> Gallery <> Allies and Enemies <> Tales of the Tigers

Other Pages:
Main <> What's New <> Site Index <> The Tiger Roars <> Themed Army Ideas
Events and Battle Reports <> Campaigns <> Terrain <> FAQ <> Beyond the Jungle