Months
ago, as my 40th birthday loomed, the Ever-Lovely Mrs. Kilgore suggested
to me, “Why don’t you have a bunch of your friends over for a really big
Warhammer game?” Though I was shocked that she, a long-suffering gaming
widow, would suggest that, I readily took her up on her offer to watch
the kids while my buddies and I played with toy soldiers.
After kicking around some ideas on
what to do for this momentous occasion, I eventually settled on the idea
of a mega-battle using every unit* of my grotesquely over-large army of
Fighting
Tigers Space Marines. Coincidentally, the latest Codex: Eldar
was released just days before the big dust-em-up, so my Worthy Opponents
brought along all their pointy-eared Twinkies in an attempt to test-drive
the new codex.
*Well, not every
unit. I have nine Land Speeder Tornadoes, a Command Squad, a Captain, and
a Techmarine in the pipeline, waiting to be built and painted.
We played at my house on an 8' x
4' board built and generously given
to me by Number One Fanboy Luis Nunez. Given the size of the two
armies, I decided to make the deployment zones extend across both long
ends of the table and 15" up. Mission? Objectives? Strategy? Bah! I equated
this battle to an NFL pre-season exhibition game: entertaining, a chance
for rarely-used units to see some action, and with no meaning attached
to the final score. I honestly didn’t care who won or lost, so long as
everyone had fun.
Who Brought What
I brought:
-
Raja
Khandar Madu and 9-man Command Squad, including Apothecary,
Standard Bearer, and Company Champion; mounted in a Rhino
-
Librarian Chandramatie
Bahl, Acting Raja of Jatis Ghuyarashtra, and Librarian
Zaghnal Maratha
-
Chaplains Talwar
Chakram and Daksha Ram
-
Captains Jirbu
Ghosh, Rama, Lakshman, and Khandar Madu the 32nd
-
Two 5-man Terminator
Squads
-
One 5-man Assault Terminator
Squad
-
Nine Veterans,
mounted in a Rhino
-
Six Veterans w/
Infiltrate
-
Tiger Eternals Shiva
the Destroyer (Dreadnought w/ assault cannon), Surya
Ashoka (Dreadnought w/ missile launcher and twin-linked lascannon)
and Shrendi Vashtar (Dreadnought w/ multi-melta)
-
Techmarine w/ Razorback
bearing twin-linked lascannons
-
Four 10-man Tactical
Squads, mounted in Rhinos
-
Six 5-man Tactical
Squads; two have Razorbacks w/ twin-linked lascannons
-
Six 10-man Scout Squads
-
Two 10-man Assault
Squads
-
Three squadrons of three
Attack
Bikes each
-
Two 10-man Devastator
Squads (one w/ missile launchers, the other w/ heavy bolters)
-
Predator Annihilator
w/ lascannon sponsons
-
Vindicator, Land Raider,
Land Raider Crusader, Whirlwind
-
Vedic
Siege Gun (Vehicle Design Rules creation)
In all, 8366 points and well over 200
Marines spread over five detachments. As I would be setting up the terrain,
I let my opponents bring 8500 points. I did have “home field advantage,”
after all.
My friends Ken, Bryan, Mike, Chris,
and Pippa (the wife of my best friend, Pat) brought:
-
Six Farseers (including
one Eldrad)
-
Two Avatars
-
Thirteen Warlocks
(12 w/ Guardians, 1 w/ Wraithguard)
-
Two units of Scorpions
-
Three units of Harlequins
-
One unit of Banshees
-
One unit of Fire Dragons
(in Falcon)
-
One unit of Wraithguard
-
Twleve units of Guardians
(including two Storm Guardian squads)
-
Four half-size units of
Pathfinders
-
Two units of Dire Avengers
-
One half-size unit of
Jetbikes
-
One unit of Spiders
-
Two units of Shining
Spears
-
One Falcon (carrying
Fire
Dragons)
-
Three units of Reapers
-
Four Warwalkers
(in two squadrons)
-
Five Wraithlords
Deployment
I bunched the Attack Bikes and most
of my transports on my right flank, led by both Land Raiders (the regular
one bearing the Assault Terminators; the Crusader bearing Talwar Chakram
and one squad of regular Terminators). I spread out the rest of my army
(including most of the characters) in a long line across the board.
The setup of the five Eldar commanders
was as follows:
-
Left flank: Pippa with @1000 pts of
a mix of Wraithguard, Wraithlord, Aspects, and Avatar (remainder sent to
right flank)
-
Left/Center: Chris and Mike with @3400
pts: tons of Guardians, Rangers, Scorpions, an Avatar, and some walkers
-
Right flank: Ken with @2400 pts: Bikes,
Shining Spears and all three units of Harlequin, backed by Reapers &
Rangers
-
Far right flank: Bryan with @1700 pts:
Dire Avengers, supported by Aspects and Walkers
My Trusty Jungle Assistant Pat volunteered
to help me move and play my Fighting Tigers. He took the “shooty” left
flank (opposite Bryan and Ken) while I got the armored wedge of vehicles
on our right (opposite Pippa, Chris, and Mike).
What Happened?
The 'soft' Eldar left flank (@3000
pts) crumbled over three turns, facing well over 6000 pts (estimated) of
Fighting Tigers of Veda, with the soft gooey Guardian center looking very
vulnerable by then, too -- they had taken a real pounding from the Tigers'
support units in the center and Tiger left flank.
Meanwhile, the fast-moving, hard-hitting
Eldar right flank (@4000 pts) smashed through the weaker Vedic flank and
center (estimated 2000 pts, commanded by Pat) with virtually no losses
to the elite units (although plenty of damage had been sustained by the
masses of Guardians, reduced to half their number in a mere three turns!)
By the end of the third turn, both
sides had lost about 2000-3000 pts of units, and had rotated around the
enemy flanks (pivoting around the middle of the board). The game
was called on account of my
party to go to, and was thus a draw.
It was a VERY enjoyable game, helped,
probably, by the “mass quantities of beer” consumed and the laid-back atmosphere
that reigned from the beginning. Kudos to both Pat and Pippa for doing
well despite being heavily outnumbered on their respective flanks. It was,
I think, one of the best megabattles any of us had ever played.
Observations
on the New and Improved Eldar
by Bryan Layton
I fielded a relatively balanced
force with a number of the old standards (Wraithlords, Scorpions, etc.)
included. Those performed as expected, with them being steady and reliable.
The real surprises were just how effective the new Dire Avengers with Bladestorm
could be.
The last turn of the game saw a depleted
squad of Avengers gunning down a small Termie squad (with some shooting
help from some nearby Scorpions). Warwalkers are a reliable unit to field
on the table and are essentially walking Land Speeders with better firepower
and a very nice Scout move to enable at least one decent turn of
shooting. The removal of open top makes all the difference.
The biggest thing I noticed was just
how much of a difference the Farseer power Doom made. The Eldar have always
struggled to wound Marines (and their equivalents, such as Necrons) and
the re-roll makes the Eldar much, much more of a threat. The Termie squad
mentioned above was "Doomed" and the power allowed two squads to gun them
down with bolter equivalents. The Runes of Warding were also very nice
in silencing the ubiquitous Marine Librarians. In my humble opinion,
a Farseer is essentially a mandatory choice now. Its value as a force multiplier
is not to be underestimated.
Photos
Click on each thumbnail for a larger
image.

Ken, Mike, and Pippa set
up their Eldar while Pat lends a hand; The wedge of Fighting Tiger tanks


Pippa's Warp Spiders shoot
up the rear of the Tiger wedge; One of the Avatars; A Wraithlord

Fighting Tiger Tactical
Squads, Devastators, and vehicles hold the center of the Space Marine line;
Dire Avengers, Walkers,
and Exodite Shining Spears (represented by Cold Ones and a Rogue Trader-era
Zoat)


Assault Terminators depart
their Land Raider to assault Wraithguard; Striking Scorpions; Librarian
Zaghnal Maratha vs. a Harlequin

Tiger Scouts and Assault
Marines; A closer look at the armored wedge of Tiger tanks


Tactical Squad; Converted
Harlequins take down Captains Rama and Khandar 32; The shirt explains why
I still play