Fighting Tigers:
Codex <> Tactics <> Gallery <> Allies and Enemies <> Tales of the Tigers

Other Pages:
Main <> What's New <> Site Index <> The Tiger Roars <> Themed Army Ideas
Events and Battle Reports <> Campaigns <> Terrain <> FAQ <> Beyond the Jungle

Themed Army Ideas
Other Tyranid Themed Army Ideas

Hive Fleet Umbra, Suggested Army Lists by Michael Lietzke
Frequent Jungle contributor Michael Lietzke was intrigued by the Themed Army Idea for Hive Fleet Umbra and whipped up some sample lists using Army Builder. 

Version 1
Unit Name ## WS BS St To Wo In At Ld Save Cost
Mutable Warriors (HQ) 6 5 2 5 4 2 5 2* 10 4+ 186
Adrenal Glands (In); Adrenal Glands (WS); Extended Carapace; Toxin Sacs; Rending Claws (x6); Scything Talons (x6); Headquarters 
  #Synapse Creature Any brood with a model within 12" never fall back and auto-pass Morale, Fall Back, Pinning and Regroup tests, even if below half strength; Instead of shooting, can cause all spore mines within 24" to detonate. [0]
Mutable Warriors (HQ) 6 5 2 5 4 2 5 2* 10 4+ 186
Adrenal Glands (In); Adrenal Glands (WS); Extended Carapace; Toxin Sacs; Rending Claws (x6); Scything Talons (x6); Headquarters 
  #Synapse Creature Any brood with a model within 12" never fall back and auto-pass Morale, Fall Back, Pinning and Regroup tests, even if below half strength; Instead of shooting, can cause all spore mines within 24" to detonate. [0]
Razorgaunts (MGaun) 16 4 3 3 3 1 5 1/2 5* 6+ 186
Fleet of Claw; Adrenal Glands (In); Adrenal Glands (WS); Leaping; Assault 12"; Advance and fall back 3D6"; Count all attacks if within 2" of an enemy model; Scything Talons; Hive Node (x1) 
Razorgaunts (MGaun) 16 4 3 3 3 1 5 1/2 5* 6+ 186
Fleet of Claw; Adrenal Glands (In); Adrenal Glands (WS); Leaping; Assault 12"; Advance and fall back 3D6"; Count all attacks if within 2" of an enemy model; Scything Talons; Hive Node (x1) 
Genestealers (Troops) 12 6 - 4 4 1 6 2 10 6+ 192
Infiltrate if allowed; Use normal rules if outside Synapse Creature range; Rending Claws 
Genestealers (Troops) 12 6 - 4 4 1 6 2 10 6+ 192
Infiltrate if allowed; Use normal rules if outside Synapse Creature range; Rending Claws 
Raveners (Fast Attack) 5 5 3 4 4 2 5 3* 10 5+ 225
Fast; Rending Claws (x5); Scything Talons (x5) 
Biovores (Heavy Support) 3 3 3 3 4 2 1 1 10 - 156
Deploy as separate & independent models; Cannot capture table quarters or count as "surviving" in a Meat Grinder; Spore Mines behave oddly, see codex p7; The Biovore fires a spore mine up to 48", which scatters 2D6" ('hit's don't scatter); LOS is not needed, Spore Mines do not cause pinning; Poison Spore Mines (x3) 
Zoanthropes (Heavy Support) 1 3 3 4 4 2 4 2 10 2+ 177
Deploy as separate & independent models; Cannot capture table quarters or count as "surviving" in a Meat Grinder 
  #Warp Field 2+ Armour Save. [0]
  Warp Blast Can make shooting attack (24"R, S5, AP3, Assault 1 Blast); Or, by passing a Psychic test, (18"R, S10, AP2, Assault 1). [25]
  Zoanthropes #1 1 3 3 4 4 2 4 2 10 2+ [59]
    #Warp Field 2+ Armour Save. [0]
    Warp Blast Can make shooting attack (24"R, S5, AP3, Assault 1 Blast); Or, by passing a Psychic test, (18"R, S10, AP2, Assault 1). [25]
  Zoanthropes #2 1 3 3 4 4 2 4 2 10 2+ [59]
    #Warp Field 2+ Armour Save. [0]
    Warp Blast Can make shooting attack (24"R, S5, AP3, Assault 1 Blast); Or, by passing a Psychic test, (18"R, S10, AP2, Assault 1). [25]
Option Footnotes:
  Hive Node The brood has Leadership 10 as long as the mutant is alive.
  Poison Spore Mines AP4, Ordnance Blast; Strength = target's toughness; Hits on open-topped vehicles automatically glance, no other vehicles affected.
  Rending Claws Auto-wounds and no armour saves on 'to hit' roll of 6; Roll an extra dice if you roll a 6 for AP.
  Scything Talons +1 attacks in close combat.

Total Army Cost: 1686 Pts.

Notes:
On tyranid weapon statistics, 'C' means the creatures strength (weapon strength has a maximum of 10) and 'X' means the number of attacks the creature has.

Models in Army: 79

Validation Results:
Roster satisfies all enforced validation rules 
 
Troop Type Count Unused Points Unused Percent
HQ (>=1unit <=2unit) 2 0 372 1328 21%
Elite (<=3unit) 0 3 0 1700 0%
Troops (>=2unit <=6unit) 4 2 756 944 44%
Fst. Atck. (<=3unit) 1 2 225 1475 13%
Hvy. Supp. (<=3unit) 2 1 333 1367 19%
Other (N/A) 0 n/a 0 1700 0%
Equipment Summary 8 n/a 170 n/a 10%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.

Version 2
Unit Name ## WS BS St To Wo In At Ld Save Cost
Mutable Warriors (HQ) 6 5 2 5 4 2 5 2* 10 4+ 186
Adrenal Glands (In); Adrenal Glands (WS); Extended Carapace; Toxin Sacs; Rending Claws (x6); Scything Talons (x6); Headquarters 
  #Synapse Creature Any brood with a model within 12" never fall back and auto-pass Morale, Fall Back, Pinning and Regroup tests, even if below half strength; Instead of shooting, can cause all spore mines within 24" to detonate. [0]
Mutable Warriors (HQ) 6 5 2 5 4 2 5 2* 10 4+ 186
Adrenal Glands (In); Adrenal Glands (WS); Extended Carapace; Toxin Sacs; Rending Claws (x6); Scything Talons (x6); Headquarters 
  #Synapse Creature Any brood with a model within 12" never fall back and auto-pass Morale, Fall Back, Pinning and Regroup tests, even if below half strength; Instead of shooting, can cause all spore mines within 24" to detonate. [0]
Razorgaunts (MGaun) 32 4 3 3 3 1 5 1/2 5* 6+ 392
Fleet of Claw; Adrenal Glands (In); Adrenal Glands (WS); Leaping; Assault 12"; Advance and fall back 3D6"; Count all attacks if within 2" of an enemy model; Scything Talons; Hive Node (x1); Weapon-Beast (x5); Rending Claws (x5) 
Razorgaunts (MGaun) 32 4 3 3 3 1 5 1/2 5* 6+ 392
Fleet of Claw; Adrenal Glands (In); Adrenal Glands (WS); Leaping; Assault 12"; Advance and fall back 3D6"; Count all attacks if within 2" of an enemy model; Scything Talons; Hive Node (x1); Weapon-Beast (x5); Rending Claws (x5) 
Genestealers (Troops) 12 6 - 4 4 1 6 2 10 6+ 192
Infiltrate if allowed; Use normal rules if outside Synapse Creature range; Rending Claws 
Genestealers (Troops) 12 6 - 4 4 1 6 2 10 6+ 192
Infiltrate if allowed; Use normal rules if outside Synapse Creature range; Rending Claws 
Biovores (Heavy Support) 3 3 3 3 4 2 1 1 10 - 156
Deploy as separate & independent models; Cannot capture table quarters or count as "surviving" in a Meat Grinder; Spore Mines behave oddly, see codex p7; The Biovore fires a spore mine up to 48", which scatters 2D6" ('hit's don't scatter); LOS is not needed, Spore Mines do not cause pinning; Poison Spore Mines (x3) 
Option Footnotes:
  Hive Node The brood has Leadership 10 as long as the mutant is alive.
  Poison Spore Mines AP4, Ordnance Blast; Strength = target's toughness; Hits on open-topped vehicles automatically glance, no other vehicles affected.
  Rending Claws Auto-wounds and no armour saves on 'to hit' roll of 6; Roll an extra dice if you roll a 6 for AP.
  Scything Talons +1 attacks in close combat.

Total Army Cost: 1696 Pts.

Notes:
On tyranid weapon statistics, 'C' means the creatures strength (weapon strength has a maximum of 10) and 'X' means the number of attacks the creature has.

Models in Army: 103

Validation Results:
Roster satisfies all enforced validation rules 
 
Troop Type Count Unused Points Unused Percent
HQ (>=1unit <=2unit) 2 0 372 1328 21%
Elite (<=3unit) 0 3 0 1700 0%
Troops (>=2unit <=6unit) 4 2 1168 532 68%
Fst. Atck. (<=3unit) 0 3 0 1700 0%
Hvy. Supp. (<=3unit) 1 2 156 1544 9%
Other (N/A) 0 n/a 0 1700 0%
Equipment Summary 2 n/a 20 n/a 1%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.
 

Related Pages
Other Tyranid Themed Army Ideas
Hive Fleet Umbra

Like what you've seen? Then vote for the Jungle in the "Top 100 40K Sites"

© Copyright Michael Lietzke, June 2002. Used with permission.
 

Top

Fighting Tigers:
Codex <> Tactics <> Gallery <> Allies and Enemies <> Tales of the Tigers

Other Pages:
Main <> What's New <> Site Index <> The Tiger Roars <> Themed Army Ideas
Events and Battle Reports <> Campaigns <> Terrain <> FAQ <> Beyond the Jungle