Events
and Battle Reports
Spring
Offensive
"Armies
with Character" lists <> "AwC" Battle Summaries
<> Ozone Scorpions <>
"Bug
Hunt" special scenario <> Photos <>
Why
SO is better than Games Day
Spring Offensive:
“Armies with Character”
Spring Offensive,
the follow-up to Fall From Grace, was an informal
gathering of 40K gamers from around the United States, held at the Borderlands
store in Greenville, South Carolina, on April 20-22, 2001. I had really
enjoyed myself at Fall From Grace and was more than happy to drive 1100
miles (round trip) to attend Spring Offensive.
I didn’t want
to waste valuable gaming time writing up army lists, so I started writing
up my lists ahead of time. Usually, I create an army list in response to
a certain opponent: if I know I’ll be fighting Orks, for example, I’ll
bring lots of heavy weapons. If I know I’m fighting Eldar, I try to build
a speedy, flexible force that can do well in hand-to-hand combat.
I started making
up some lists and soon realized that, for Spring Offensive, my usual approach
had problems. Creating multiple lists (one vs. Orks, one vs. Eldar, one
vs. Marines, etc.) at multiple point values (1000 points, 1500 points,
2000 points, etc.) would swiftly become tedious. And I found that I had
fallen into a rut: I always seemed to pick certain units (Tactical Squads
in Rhinos, Land Speeders, my Whirlwind, etc.) while hardly using others
(Terminators, Bike Squads, Devastators, etc.).
I needed a
new way to assemble an army list.
Putting character
first
I have some well-defined leader
characters I’ve created, like Raja
Khandar Madu and Zaghnal Maratha,
so instead of assembling my lists the usual way, I put each character at
the head of their own detachment. Then I selected army units (following
the Standard Missions Force Organization chart) to complement each character.
For example,
Raja Shamshir
Talatra rides a bike and likes to assault the enemy, so I included
all the bike units with him and included units that would do well “up close
and personal.”
In addition, I made sure to include
every unit I own, even if they aren’t the most “effective,” somewhere in
the lists. This led to forces having a lot fewer Troop units than I am
used to. I tried to avoid repetition: the only units I “reuse” from one
list to another are Troops and transports, so the Assault
Terminators, for example, only appear with Raja Khandar and not
in another army.
Strikeforce
Jirbu
Jirbu Ghosh (below) is
an up-and-coming Fighting Tiger Kshatriya (Captain) who has enjoyed recent
success (see the For the Sword! Tournament).
She has been placed in charge of a small, mechanized detachment that will
engage heavily armored (but not too numerous) foes like Chaos Space Marines.
Jirbu is still new to command, however, so the Tiger Eternal (Dreadnought)
Shrendi
Vashtar will provide advice and his considerable battle skills.
| HQ |
|
| Jirbu
Ghosh. Space Marine Leader w/ plasma pistol, close combat weapon, melta
bombs, auspex. |
53
pts |
| Elites |
|
| Tiger
Eternal Shrendi Vashtar. Dreadnought w/ multi-melta, close combat weapon,
heavy flamer, extra armor, and smoke launchers. |
133 pts
|
| Troops |
|
| Tigers
of Rudra (Tactical Marines). Veteran Sergeant w/ bolt pistol, close
combat weapon, and melta bombs; three Marines w/ bolters; one Marine w/
meltagun. |
105 pts
|
| Maneater
II. Rhino w/ dozer blade, extra armor, pintle-mounted storm bolter,
and smoke launchers. |
73 pts
|
| Tigers
of Rudra (Tactical Marines). Veteran Sergeant w/ bolt pistol, close
combat weapon, and melta bombs; three Marines w/ bolters; one Marine w/
meltagun |
105 pts
|
| Maneater
IV. Razorback w/ lascannon and twin-linked plasma guns, dozer blade,
extra armor, and smoke launchers. |
98 pts
|
| Fast Attack |
|
| Tiger
Sharks. Squadron of two Land Speeders w/ multi-meltas. |
130 pts
|
| Heavy Support |
|
| Tyger
Tyger. Predator Annihilator w/ lascannon sponsons, extra armor, hunter-killer
missile, searchlight, and smoke launchers. |
169 pts
|
| Vedic
Siege Gun. VDR creation. |
130 pts
|
| Total |
996 pts
|
Above: Kshatriya
Jirbu Ghosh leads a small, mechanized detachment
Strikeforce
Talwar: 1497 points
Talwar
Chakram (below) is
the seniormost Tiger of Varuna (Chaplain) within the Fighting Tigers and
is the advisor to Raja Shamshir
Talatra. She is patient, adheres rigidly to Vedic traditions, and
prefers to lead from the front, both to inspire her troops and to protect
them from harm. Her detachment is a typical “stand back and shoot” Marine
force geared to battling Orks, Tyranids, or other foes best dealt with
at a distance.
Her army is not completely static,
of course. The Tiger Eternal (Dreadnought) Shiva
the Destroyer can move and fire, and the Veteran Scout Sergeants
bear teleport homers to aid her and her Tigers
of Indra (Terminators) should she decide to launch a Deep Strike
against the enemy’s flank or rear.
| HQ |
|
| Talwar
Chakram. Chaplain w/ crozius arcanum, rosarius, storm bolter, Terminator
armor, purity seal, and holy relic. |
145
pts |
| Elites |
|
| Tiger
Eternal Shiva the Destroyer. Dreadnought w/ assault cannon, close
combat weapon, heavy flamer, extra armor, and smoke launchers. |
123 pts
|
| Tigers
of Indra. Terminator Sergeant w/ storm bolter, power sword, and
purity seal; two Terminators w/ storm bolters and power fists; one Terminator
w/ assault cannon and powerfist; one Terminator w/ Cyclone missile launcher
and storm bolter. |
255 pts
|
| Troops |
|
| Tigers
of Rudra (Tactical Marines). Veteran Sergeant w/ storm bolter; three
Marines w/ bolters; one Marine w/ missile launcher. |
105 pts
|
| Tigers
of Rudra (Tactical Marines). Veteran Sergeant w/ storm bolter; three
Marines w/ bolters; one Marine w/ missile launcher. |
105 pts
|
| Tigers
of Puchan (Scouts). Veteran Scout Sergeant w/ storm bolter, auspex,
and teleport homer; three Scouts w/ sniper rifles; one Scout w/ heavy bolter. |
120 pts
|
| Tigers
of Puchan (Scouts). Veteran Scout Sergeant w/ storm bolter, auspex,
and teleport homer; three Scouts w/ sniper rifles; one Scout w/ heavy bolter. |
120 pts
|
| Heavy Support |
|
| Tigers
of Agni (Devastator Marines). Veteran Sergeant w/ bolter-grenade launcher
and auspex; four Marines w/ heavy bolters. |
169 pts
|
| Tigers
of Agni (Devastator Marines). Veteran Sergeant w/ bolter-grenade launcher
and auspex; two Marines w/ missle launchers; one Marine w/ lascannon; one
Marine w/ plasma cannon. |
212 pts
|
| Tiger
Claw. Vindicator w/ extra armor, hunter-killer missile, and smoke launchers. |
143 pts
|
| Total |
1497
pts
|

Talwar Chakram (left)
and Shiva the Destroyer (right) spearhead this strikeforce
Strikeforce
Shamshir
Raja
Shamshir Talatra (below) is
a bold—some would say reckless—leader who likes to strike directly into
the heart of the enemy and then withdraw before his forces can be overwhelmed.
His force epitomizes the Ghuyarashtran tradition of favoring speed over
strength; hence, his army has many bikes and other swift units.
Despite his daring, Raja Shamshir
is no fool and realizes that his small force will require support. Nevertheless,
his advisor, Talwar Chakram, and his counterpart, Raja
Khandar Madu (co-ruler of the Fighting Tigers) are, to say the
least, uncomfortable with the risks that Raja Shamshir is prepared to take
and have convinced Tiger Eternal (Dreadnought) Surya
Ashoka to “keep an eye on him.”
| HQ |
|
| Raja
Shamshir Talatra. Force Commander w/ power weapon, bolt pistol, artificier
armor, iron halo, Terminator honors, purity seal, and bike. |
176
pts |
| Elites |
|
| Tiger
Eternal Surya Ashoka. Dreadnought w/ twin-linked cannon, missile
launcher, extra armor, and smoke launchers. |
143 pts
|
| Tigers
of Indra (Veterans). Veteran Sergeant w/ plasma pistol, power
weapon, and purity seal; eight Veterans w/ bolt pistol and close combat
weapon; one Veteran w/ flamer; all w/ Terminator Honors. |
323 pts
|
| Maneater III.
Rhino w/ extra armor, pintle-mounted storm bolter, and smoke launchers. |
68 pts
|
| Troops |
|
| Tigers
of Rudra (Tactical Marines). Veteran Sergeant w/ bolter-flamer, power
weapon, and purity seal; eight Marines w/ bolters; one Marine w/ meltagun. |
205 pts
|
| Maneater I.
Rhino w/ extra armor, pintle-mounted storm bolter, and smoke launchers. |
68 pts
|
| Tigers
of Rudra (Tactical Marines). Veteran Sergeant w/ storm bolter; three
Marines w/ bolters; one Marine w/ missile launcher. |
105 pts
|
| Tigers
of Rudra (Tactical Marines). Veteran Sergeant w/ close combat weapon
and bolt pistol; three Marines w/ bolters; one Marine w/ meltagun. |
100 pts
|
| Maneater
IV. Razorback w/ lascannon and twin-linked plasma guns, dozer blade,
extra armor, and smoke launchers. |
98 pts
|
| Fast Attack |
|
| Tigers
of Kali (Bikes). Veteran Sergeant w/ power weapon; three Bikers w/
bolt pistols; one Biker w/ flamer; one Biker w/ meltagun; one Attack Bike
w/ heavy bolter; all w/ blind grenades. |
280 pts
|
| Tigers
of Kali (Attack Bikes). Three Attack Bikes w/ heavy bolter; all w/
blind grenades. |
156 pts
|
| Flying
Tigers. Three Land Speeders w/ multi-meltas. |
195 pts
|
| Heavy Support |
|
| Sabretooth.
Whirlwind
w/ extra armor and smoke launchers. |
83 pts
|
| Total |
2000
pts
|

Raja Shamshir Talatra (right)leads
his bike squadrons against any foe of the Fighting Tigers
Strikeforce
Khandar
Raja
Khandar Madu (below) rose
through the ranks of the fearsomeTigers of
Kali (Assault Marines) to become the first female raja, or co-ruler,
of the Fighting Tigers. While she is prudent and calculating, she prefers
to take the fight to the enemy, striking where they least expect it and
carving her way through them. She also believes in teamwork: she is always
accompanied by a Command Squad and her detachment includes Zaghnal
Maratha, her closest advisor. Raja Khandar's army reflects her
fighting style: fast, brutal, and hard-hitting.
| HQ |
|
| Raja
Khandar Madu. Force Commander w/ master-crafted lightning claws, artificier
armor, iron halo, Terminator honors, and purity seal. |
180
pts |
| Raja
Khandar’s Singh Squad (Command Squad). Veteran Sergeant w/ bolt pistol
and close combat weapon; one Singh w/ flamer; Standard Bearer w/ bolt pistol
and close combat weapon; Techmarine w/ bolt pistol; power weapon, auspex;
Apothecary w/ bolt pistol and power weapon; all w/ Terminator honors. |
181 pts
|
| Maneater
IV. Razorback w/ lascannon and twin-linked plasma guns, dozer blade,
extra armor, and smoke launchers. |
98 pts
|
| Zaghnal
Maratha. Librarian w/ force weapon, bolt pistol, Terminator honors,
purity seal, jump pack, krak grenades. |
143 pts
|
| Elites |
|
| Tigers
of Indra. Terminator Sergeant w/ purity seal and four Terminators;
all w/ lightning claws. |
245 pts
|
| Troops |
|
| Tigers
of Rudra (Tactical Marines). Veteran Sergeant w/ bolt pistol and close
combat weapon; three Marines w/ bolters; one Marine w/ missile launcher. |
100 pts
|
| Tigers
of Rudra (Tactical Marines). Veteran Sergeant w/ bolt pistol and close
combat weapon; three Marines w/ bolters; one Marine w/ missile launcher. |
100 pts
|
| Tigers
of Rudra (Tactical Marines). Veteran Sergeant w/ bolt pistol and close
combat weapon; three Marines w/ bolters; one Marine w/ missile launcher. |
100 pts
|
| Tigers
of Rudra (Tactical Marines). Veteran Sergeant w/ bolt pistol and close
combat weapon; two Marines w/ bolters; one Marine w/ plasma gun; one Marine
w/ heavy bolter. |
101 pts
|
| Fast Attack |
|
| Tigers
of Kali (Assault Marines). Veteran Sergeant w/ plasma pistol,
power weapon, bionics, auspex, and purity seal; seven Marines w/ bolt pistols
and close combat weapons; two Marines w/ plasma pistols and close combat
weapon; all have blind grenades. |
362 pts
|
| Tigers
of Kali (Assault Marines). Veteran Sergeant w/ plasma pistol,
power weapon, and purity seal; seven Marines w/ bolt pistols and close
combat weapons; two Marines w/ plasma pistols and close combat weapon;
all have blind grenades. |
350 pts
|
| Heavy Support |
|
| White
Tiger. Land Raider w/ dozer blade, extra armor, hunter-killer missile,
searchlight, and smoke launchers. |
279 pts
|
| White
Tiger II. Land Raider Crusader w/ searchlight, and smoke launchers. |
259 pts
|
| Total |
2498
pts
|
 
Khandar
Madu (left) leads her "Psycho Attack Grrrls": female Tigers
of Kali (center) and Tigers of Indra (right)
Assessing the
“Armies with Character”
So there are the lists (1000 points,
1500 points, 2000 points, and 2500 points), each based around a particular
character and their fighting style, and using every unit of my (very large)
Space Marine collection. Reading through the lists, you may wonder why
I picked certain items: for example, why bother putting extra armor on
a Whirlwind when I could just hide it behind a building?
In cases like that, I took the item
“just in case”; let’s say there wasn’t enough terrain to hide the Whirlwind—the
extra armor would help out then. In other cases, the model had a certain
item on it and I was going along with the WYSIWYG (“What You See Is What
You Get”) rule.
So, having made these “armies with
character,” what are my initial reactions?
To begin, I’m not very happy with
the lack of Troop units. Usually when putting together an army, I pick
out Troop units first and I take lots of them, because I’m a firm believer
that Troops are the way
you win battles. Not to mention that it seems very “fluffy” and
keeping with the “spirit of the game” to have lots of regular guys.
This time, I picked the HQ first,
then assigned units (be they Elite, Fast Attack, or Heavy Support) that
I thought would go with them, then sprinkled in Troops. In some cases,
there were so few “regular guys” in the list that I felt like I was assembling
a basketball team, not an army. Maybe I’m too set in my ways, but it just
felt wrong to take the bare minimum of Troops.
Consequently, these armies are smaller
than I would like and probably can’t take casualties very well. Raja Khandar’s
army in particular looks vulnerable, but hopefully opponents will be so
freaked out by facing two Land Raiders that they’ll spend all their time
trying to deal with them.
These lists will hopefully work well
against any type of opponents. I tried to include anti-armor and anti-infantry
elements in each list, as well as some fast units and some close-combat
units. I’ve already accepted, however, that some of my battles might get
ugly if I’m fighting a force optimized to take it out. An Eldar army with
a lot of bright lances would eat poor Jirbu Ghosh’s detachment for lunch….
But enough dwelling on the negative.
What I like about these lists is that they have lots of style and personality,
and really, that’s why I play 40K. Winning is nice, but I’d rather lose
with a cool army than win with a boring one. I also like the fact that
I’ll get to use some units that have been sitting on the shelf for far
too long. And I know that I’ll have to use these armies in new ways too:
it’s all well and easy use a “stand back and shoot army” to blast up Orks,
but what if you need to move that same army across the board (say, for
a “Recon” mission)? Conversely, ever try fighting Tyranids with an assault
army?
So how did
they do?
Spring Offensive
"Armies
with Character" lists <> "AwC" Battle Summaries
<> Ozone Scorpions <>
"Bug
Hunt" special scenario <> Photos <>
Why
SO is better than Games Day
Related Pages
Other
Events at Borderlands
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© Copyright Kenton
Kilgore, April 2001
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