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From Idea to Reality Getting started <> Color schemes <> Raider Squads <> Transports <> Warriors <> Haemonculi/Talos <> Reavers <> Wyches <> Warp Beasts <> Archon <> Final Army List From Idea to Reality,
Part 7: Reavers
The Reavers
I know that a lot of Dark Eldar players are unimpressed with Reavers, but I love them. For a mere 25 points a pop, you get: 1. WS 4, BS 4, S 4, T 4, I 5, Save: 4+. Toughness 4 and Save of 4+ don’t sound like much, but it’s a big deal when you consider that the average Death Twinkie is Toughness 3 and Save 5+. And Strength 4 thrown in as well—woohoo! That’s no typo, friends: Dark Eldar jetbikes are the only bikes in the game that give the rider +1 to Strength and Toughness. Booyah!All for less than the price of two dopey Space Maroons with bolters. How can anyone NOT like Reavers? The Role of the
Reavers
1. To attack isolated enemy units (particularly on the flanks), firing with splinter rifles and special weapons before charging in to finish off the enemy; orDespite all their mad stats and hoopy combat drugs, the biggest asset Reavers have, in my opinion, is speed and size (they’re just as fast as Raiders but a lot smaller). So I’ll maximize those attributes, whizzing from cover to cover, pouncing on the enemy before they have a chance to fire off any heavy weapons. No, no mad, suicidal charges for my bikes. Like the rest of my Dark Eldar, the Reavers will attack enemy squads that they can easily defeat (hey, if I wanted to fight fair, I wouldn’t be playing Death Twinkies, now would I?). In my initial list, I said I would have one unit of 8 Reavers, but after some thought, I’ve decided to change that. Reavers might be smaller than Raiders but they’re still larger than Dark Eldar on foot: 8 Reavers would have difficulty using terrain to stay out of sight of heavy weapons. Similarly, it would be darn near impossible to get 8 Reavers in base-to-base contact with any but the largest of enemy units, and you usually don't want to assault large enemy squads anyway. So I’ll have two units of 5 Reavers, one unit with two blasters, one with two shredders. If you’re familiar with my Tiger army, you know I like to upgrade a squad member to act as the leader: Veteran Sergeants for my Tigers, Sybarites for my Warrior and Raider Squads. To save on points, I won’t have any Succubi for my Reavers; my jetbike-mounted Archon will take over that leadership role. Modeling and Painting
the Reavers
The riders were simple to convert: off with those “Goody-Two-Shoes” Eldar helmets and on with some proper Dark Eldar heads. Add some spikes here and there, perhaps a splinter pistol, paint using Dallas Cowboy colors, et voila! Notice that my guys don’t look like
regular Reavers. GW’s Reavers (below) are screaming nutcases
wearing spikes and electrical tape (and little else) as they hunch over
their bikes. In contrast, my Reavers actually wear the Ozone Scorpion uniform
and (by their pose) appear a lot more sedate.
Part of the reason for this, of course, is that I’m using the original Eldar jetbike rider figures: as Vicente would have said, “Use what you have.” But there’s also a story-related, or “fluff” reason. According to Codex: Dark Eldar, Reavers are a subset of Wyches, who belong to cults. Wych cults, like Haemonculi, are “hired guns,” working for the highest bidding Kabal but not a part of any Kabal. While this idea works fine for other Dark Eldar armies, it doesn’t for mine: everyone in my Dark Eldar army is a member of the Kabal of the Ozone Scorpions and has been forced into exile—if they weren’t members of the Kabal, why would they have left Commorragh? So while my guys certainly operate like Reavers and follow the same rules for Reavers, from a “fluff” perspective, they aren’t Reavers. Rather, they’re Warriors who fly jetbikes and take combat drugs. That make sense? As for the bikes, I did a little work to make them look less like “good-guy Eldar” bikes. I shaved off the twin-linked shuriken catapults and the tail fins and replaced them with those nifty keen blades and thingies I had saved from the Raider kits.
I took the “wings” of the Raider tailpieces, cut them up, and mounted them on the back of each jetbike to resemble a scorpion’s sting. Like my Raiders, my Reavers are mounted very low to the tabletop. Finally, I painted over the carapaces (in Mithril Silver), adding an Ozone Scorpion rune (below) to let everyone know who they're dealing with.
What's a scorpion without claws? I made these (above) out of leftover bits from the Raiders. I imagine them to be movable, mechanical pincers that are tucked under the carapace during high-speed flight. They're extended as the Reaver attacks in close combat, snipping an opponent in half or carrying them off for further fun and games.... Though the
riders wear the same uniform and the bikes are painted in the same pattern
(above),
armament varies. Ranged weapons can be mounted in different positions and
the number, shape, and size of bike-attached blades is up to each rider.
From Idea
to Reality
Related Pages
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Kilgore, June 2001.
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