

|
Codex <> Tactics <> Gallery <> Allies and Enemies <> Tales of the Tigers Other Pages:
|
|
Codex: Fighting Tigers of Veda (pg 2) Pages 1 <> 2 <> 3 <> 4 <> 5 <> 6 <> 7 <> 8 <> 9 <> 10 <> 11 <> 12 <> 13 <> 14 <> 15 <> 16 <> 17 <> 18 <> 19 Why You Should Read This Codex
I think the reason most people write alternative codices is to exercise their creativity--which is fine for the author but not always good for you, the reader. The problem with most codices is that you can't use them without asking your opponent's permission. Unless you hang around a lot of open-minded people, no one is going to let you use "unofficial" rules against them--why should they? Try using an "unofficial" codex sometime in a pick-up game at a store against someone you've never met. Better yet, try convincing the folks who run a tournament that you should be able to use your "unofficial" rules. See what THAT gets you. That's where Codex: Fighting Tigers of Veda is different from the others. You don't need your opponent's permission to use it. How'd I manage that? Do I have the "official" blessing of Games Workshop? No. Games Workshop has not "endorsed" this Codex in any way shape or form; technically, it too is an "unofficial" codex. But the reason why you don't need your opponent's permission is because none of the rules in this codex affect how you play the game. All of the changes are stylistic, so that if you bring a Fighting Tigers army to your local gaming store you can reassure your opponent that your army is completely legit. Or as I like to say, "Think of them as Ultramarines in stripes." "So what?" I hear you ask. "Why bother reading about Fighting Tigers since they use the rules straight out of the Space Marine Codex? Who cares?" There are two reasons. 1. Many misguided 40k players have the impression that "vanilla" Space Marine Chapters like Ultramarines and Crimson Fists are boring because they don't have special rules like Blood Angels, Dark Angels, or Space Wolves. Codex: Fighting Tigers of Veda demonstrates just how wrong this thinking is.
1 <> 2 <> 3 <> 4 <> 5 <> 6 <> 7 <> 8 <> 9 <> 10 <> 11 <> 12 <> 13 <> 14 <> 15 <> 16 <> 17 <> 18 <> 19 Related Pages
Like what you've seen? Then vote for the Jungle in the "Top 100 40K Sites" © Copyright Kenton
Kilgore January 2000
|
|
Codex <> Tactics <> Gallery <> Allies and Enemies <> Tales of the Tigers Other Pages:
|