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5 Things I’ve
Been Thinking About Lately… (August, 2005)
Where’s the Beef?
Also, I noticed that in the same issue, every 40K article—all four of them—dealt with Tyranids. I know that the new Codex: Cockroach just came out, and I realize that people want to read about Bugs, and I understand that GW wants to promote them. But what if you don’t play/plan to play/play against Tyranids? You, my friend, are Sorely Outta Luck this month. Pick up WD next month, and maybe there will be something for you. Or maybe not. I don’t like to bust WD’s chops, because I think that they usually do a good job with the magazine (I keep subscribing, after all). But if I were running the show at WD, I’d inject some variety into the 40K section. Schweet!
Epoxy Rocks, Superglue
Sucks
Sure, superglue sets faster (unless you’re like me, and use too much at one time). But the bond is weaker, especially if you use an accelerant, like Zap-A-Gap, to make it dry faster. Drop a metal model that’s been superglued and Zapped together and it’s coming apart at just about every join. Drop one that’s been epoxied and it’s not breaking. In addition, epoxy fills gaps between pieces—no more buying “green stuff.” Best thing about epoxy? You don’t have to worry about gluing your fingers together. Space Marines:
Ehh...
Sure, I use the Chapter Traits for my Fighting Tigers of Veda Space Marines: Cleanse and Purify and Die Standing. I chose C&P because I have lots of Tactical Marine figures with special weapons (flamers, melta guns, plasma guns) and few with heavy weapons. In addition, I think that Tac Squads shouldn’t stand still so one guy can fire a big gun: Tac squads should move and shoot, move and shoot. I chose Die Standing as a Drawback because according to my army’s fluff, the last time they did a big drop-pod attack, they got their stripey butts kicked. And because I don’t want to buy/convert drop pod models for my excessively large (7000+ points) Marine army. I took an existing army and applied what I thought were an appropriate Trait Advantage and Drawback to make my guys a little more distinctive. But most of the lists I see on the forums seem to pick the Trait Advantages first, to secure some perceived tactical edge on the table top, then build the army around them (“I want to have an army that uses Suffer Not the Works of Heretics and Trust Your Battle-Brothers”). Which to me (and probably, the game designers) is wrong. Not “wrong” in the sense of tying your mother to a chair and beating her with a sock full of quarters is wrong. But “wrong” in the same way that it’s wrong to use “big boobs” as the base criterion for choosing a girlfriend (“I don’t care what she’s like so long as she has tremendous cans”). That might be exciting at first, but eventually the novelty of that will wear off, and then what will you have left? Better, I think, to view the Trait Advantages and Drawbacks as bonuses to an already-interesting army, in the same way that a nice figure is a bonus to a girlfriend who’s kind, loving, and intelligent. Regular Jungle visitors will likely know that I don’t have a huge problem with playing to win: you paid your money, Jacques, and if that’s how you want to build your army, go ahead. But I find it dull. Torn
For me, though, writing fiction is like digging a hole: it’s slow, it’s hard (though not too bad once I get warmed up), and it’s difficult to motivate myself to do it. It’s far easier, and more exciting, to do 40K stuff: play games, build models, work on this site, even paint (and I hate to paint). So I often do 40K stuff instead, and then the Type-A voice in my head nags at me that 40K is “a waste of time” and that I should “apply myself” and “use my time more productively” so that I can “fulfill my potential as a writer.” Sheesh. It’s not like I don’t get anything out of writing non-40K stuff: my kids like my story, and maybe someday I can publish it and make some cash—maybe a lot of cash (what writer besides Stephen King doesn’t daydream about being the next J.K. Rowling?). It’s just that for a “happiness” payoff, writing fiction is, for me, like schlepping to a job and busting ass and getting a paycheck (with some significant deductions) every few weeks. 40K stuff is winning $100 on a scratch-off ticket. You can’t live on it, but it feels good at the moment. I know it’s not an “all-or-nothing” thing: I can devote some time to 40K and some time to writing. I just have to find the balance between what’s Easy-and-Lots-of-Fun and what’s Difficult-And-Not-As-Much-Fun-But-Ultimately-More-Satisfying. Now if you’ll
excuse me, I must finish Chapter 14.
© copyright Kenton Kilgore, August 2005 |
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