The
Tiger Roars
Guest Commentary:
A Thousand Points of Light
Introduction
<> Suggested army lists for new players
A Thousand Points
of Light: Space Marines (Revised 07/2006) by
Patrick Eibel
The Space Marine army is one of
the most popular lists in the game. It is versatile, looks great, offers
a wide range of excellent and cheap models, and is fairly easy to use.
Warhammer 40,000 is a dynamic game, and the rules are always being revised
and updated. To keep current with the latest releases, we have updated
this article. Here a revised “generic” Space Marine list.
Remember, this list--like all the
others in this series--is meant for brand new players or for players looking
to start a new army. This list is not meant to be a "killer" list for winning
tournaments or trouncing people at the local gaming shop. Rather, it is
a foundation that players can build upon as they desire.
What To Buy
-
Terminator Captain blister: $15.00/£7
-
Terminator Squad box : $50.00/£25
-
Tactical Squad box: $35.00/£18
-
Devastator Squad box: $45.00/£20
-
Scout Squad box: $20.00/£10
-
Two Assault Squad boxes: $50.00/£30
-
Space Marine Dreadnought: $40.00/£25
Total: $255.00/£135
All
prices are from the Games Workshop
website as of June 2006 and may vary. Prices do not include
taxes and are meant only as a guide.
1000-point list
Use the metal Terminator Captain
as your Commander and assemble the plastic Terminators to fill out the
Command Squad (heavy flamer, assault cannon, and storm bolter). You will
have one Terminator left over, which you can save to add to the squad when
you expand the army.
Using the sprues from the Tactical
Squad box and the Devastator Squad box, you can assemble all of the bolter
Marines, heavy weapon troopers, and Sergeants for the three Tactical Squads.
You will have extra heavy weapon bits and special weapons that you can
use later to upgrade the squad. I have used a Devastator box to get to
15 Marines and get the lascannon bit, but you are welcome to buy a Combat
Squad (only 5 Marines) and substitute another missile launcher for the
lascannon.
The Scouts, Dreadnought, and the
Assault Marines will be pretty straightforward to assemble; just remember
to not make two Assault Marine Sergeants and to make sure you model the
correct weapons on the Scouts and Dreadnought.
-
Space Marine Commander
(Master) w/ power weapon, storm bolter, Terminator armor (120 points)
-
Terminator Command
Squad. Sergeant w/ storm bolter, power weapon; Terminator with assault
cannon and power fist; Terminator w/ heavy flamer and power fist; Terminator
with storm bolter and power fist (190 points)
-
Dreadnought w/
assault cannon, extra armor (110 points)
-
Tactical Squad.
Four Marines w/ bolters; one w/ missile launcher (85 points)
-
Tactical Squad.
Four Marines w/ bolters; one w/ missile launcher (85 points)
-
Tactical Squad.
Four Marines w/ bolters; one w/ lascannon (90 points)
-
Scout Squad. Four
Scouts w/ bolters; one w/ heavy bolter (70 points)
-
Assault Squad.
Sergeant w/ power weapon and bolt pistol; nine Marines w/ close combat
weapons and bolt pistols (250 points)
Total: 1000 points
Tactics
This army list is designed to be
versatile and effective against just about any opponent. I did not use
any traits or a lot of wargear to really maximize the number of Marines
in the list (the small Tactical Squads may give some people fits, but there
are only so many points to go around). For this list, the Tactical Squads
and Scout Squad provide fire support, while the Assault Squad and Terminators
(if they can Deep Strike) provide mobility for either counterstriking or
securing objectives. The Dreadnought can help in either a fire-support
or an assault role.
Above: With
or without stripes, Space Marines rock!
Related
Pages
Introduction
to the series
Other
lists in this series
Originally posted June
2001. Revised July 2006. Used with permission.
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