The
Tiger Roars
Guest Commentary:
A Thousand Points of Light
Introduction
<> Suggested army lists for new players
A Thousand Points
of Light: Dark Angels by
Patrick Eibel
The Thousand Points series
started five years ago and there has been one army list that has never
been covered – the Dark Angels. Now that Games Workshop has finally
released a new Codex for the Chapter, I will present three different lists!
So load up on your Dark Angels Green paint (or Chaos Black or Bleached
Bone, depending on which list you choose) and let’s get crackin’.
Remember, this list--like all the
others in this series--is meant for brand new players or for players looking
to start a new army. This list is not meant to be a "killer" list for winning
tournaments or trouncing people at the local gaming shop. Rather, it is
a foundation that players can build upon as they desire.
Dark Angels: What
To Buy
-
Dark Angels Company Master blister:
$12.00/£7
-
One Dark Angel Command Squad box : $35.00/£20
-
Two Space Marine Tactical Squad boxes:
$70.00/£36
-
One Space Marine Scout box: $20.00/£10
-
One Space Marine Scout w/ missile launcher:
$8.00/£5
-
Three Razorbacks: $105.00/£60
Total: $250.00/£138
All
prices are from the Games Workshop
website as of April 2007 and may vary. Prices do not include
taxes and are meant only as a guide.
First, make
sure you get the Master with the sword, not the one with the combi-weapon.
I have listed the Command box instead of the cheaper Veterans box because
it has the bits to make an Apothecary. If you have an Apothecary, or are
willing to try converting one, you can substitute the cheaper box.
The Tactical
Squads and Scout Squad will use generic Space Marine figures. If you would
like them to be more Dark Angels-looking, you could order a couple Dark
Angels sprues from GW Mail Order or buy the Dark Angels Veterans box (but
it only makes five models). For the Scouts (which are an Elite choice for
Dark Angels), you will need to buy a missile launcher Scout separately.
GW does produce such a figure, but it was not listed on the main Space
Marine web page and may not be available in stores. You can find it buy
typing in “Scout and missile and launcher” in the Online Store search engine.
Dark Angels: 1000-point
list
-
Company Master w/
power weapon (115 points)
-
Command Squad. Two
w/ power weapons, one w/ flamer, one w/ melta gun, one Apothecary (170
points)
-
Razorback (for
Master and Command Squad) w/ pintle-mounted storm bolter, extra armor
(70 points)
-
Tactical Squad.
Ten Marines: one has missile launcher, one has flamer, one is a Sergeant
w/ power weapon (195 points)
-
Razorback
w/ pintle-mounted storm bolter, extra armor (70 points)
-
Tactical Squad.
Ten Marines: one has missile launcher, one has flamer, one is a Sergeant
w/ power weapon (195 points)
-
Razorback
w/ pintle-mounted storm bolter, extra armor (70 points)
-
Scout Squad.
One has missile launcher; Sergeant has power weapon (115 points)
Total: 1000 points
Dark Angels Tactics
This army will have two parts to
it – a static shooting element and a mobile assault element. To achieve
this, break both Tactical Squads into Combat Squads with the heavy weapon
and four Marines in one group and the Sergeant, flamer, and three Marines
in the other group. The two units with the missile launchers will act as
mini-Devastator Squads, while the other units will be given Razorbacks
and accompany the Company Master in assault runs. All of the units will
be able to use the Master’s Leadership score for Morale tests, as long
as he is still alive. The Scout Squad will provide fire support where needed.
Or use their Infiltrate ability to secure board quarters. Be aware
that once your Razorback drops off their passengers, they now become mobile
firing platforms to help take out enemy troops.
Dark Angels battle Dark
Eldar

Deathwing: What
To Buy
-
One Terminator Captain blister: $15.00/£8
-
One Terminator Librarian: $15.00/£8
-
Two Space Marine Terminator Squad boxes:
$100.00/£50
-
One Space Marine Terminator Close Combat
Squad box: $50.00/£25
Total: $180.00/£91
All
prices are from the Games Workshop
website as of April 2007 and may vary. Prices do not include
taxes and are meant only as a guide.
The Deathwing
is the army for those who do not want to be bothered with collecting and
painting a lot of models. With only 17 figures, it certainly will be quick
to put together, but will also be very challenging to use (more on that
later). All the figures listed are generic Space Marine kits because they
are less expensive than tracking down the old metal Deathwing models. You
could order separate Dark Angels sprues to personalize the models more,
but for the purposes of this article I have opted to keep it simple.
Just make sure to paint the regular Termies in Bleached Bone to mark them
as part of the Deathwing.
Deathwing: 1000-point
list
-
Belial, Master of the
Deathwing (130 points)
-
Librarian w/ Terminator
armor (145 points)
-
Five Deathwing Terminators:
one has an assault cannon (245 points)
-
Five Deathwing Terminators:
one has Cyclone missile launcher (235 points)
-
Five Deathwing Terminators:
three have lightning claws, one has heavy flamer, one has Deathwing Company
Standard (245 points)
Total: 1000 points
Deathwing Tactics
With only 17 models, it will be
easy for this army to be overwhelmed by either enemy shooting or a concerted
enemy assault. To mitigate the situation as much as possible, attach the
Librarian to the squad with the assault cannon, and use the Deathwing Assault
option to bring in the Librarian, the Terminators with the Assault Cannon,
and the Terminators with the Cyclone missile Launcher. Choose a location
on the board where you can focus on one part of the enemy force with minimum
amount of shooting by the rest of their army. Hopefully, you can survive
the first round and begin to chew your way through their army by shooting
or assaulting your way down the line. Use Belial and the Close Combat Terminators
to either reinforce the first two units or to go after enemy units too
far for the other Terminator squads to get to. Deathwing certainly test
the capabilities of Terminator armor, and your success with them will depend
on how much you are able to limit your opponent’s ability to fire on them
with weapons of AP 1 or 2.
This awesome Deathwing Terminator
Sergeant was painted by "Grand Master Belial" from
the excellent Space Marine
forum, The Bolter &
Chainsword

Ravenwing: What
To Buy
-
One Ravenwing Battleforce box: $90.00/£50
-
Two Ravenwing Bike Squadron boxes: $70.00/£40
-
One Space Marine Land Speeder Tornado
box: $35.00/£18
-
Two Space Marine Land Speeder boxes:
$60.00/£30
Total: $255.00/£138
All
prices are from the Games Workshop
website as of April 2007 and may vary. Prices do not include
taxes and are meant only as a guide.
I have listed
a regular Land Speeder Tornado to represent Sammael, but for the same points
you could use the special model. The special Land Speeder with the 14 armor
is just too ridiculous not to use. If you want to dress up your Tornado,
get a Dark Angels Veterans sprue from Games Workshop Mail Order and go
to town with the bitz. I am not entirely certain if the Ravenwing bike
sprues include the parts to have four bikers with plasma guns (two in each
unit), so you may have to order the old metal biker bit as well.
Ravenwing: 1000-point
list
-
Sammael, Master of
the Ravenwing w/ Master of the Ravenwing Speeder (205 points)
-
Ravenwing Attack Squadron
w/ three additional bikes, two plasma guns, Attack Bike w/ heavy bolter,
Sergeant w/ power fist (305 points)
-
Land Speeder Tornado
taken as part of Attack Squad above (100 points)
-
Ravenwing Attack Squadron
w/ three additional bikes, two plasma guns, Attack Bike w/ heavy bolter,
Sergeant w/ power fist (255 points)
-
Land Speeder w/
multi-melta (65 points)
-
Land Speeder w/
multi-melta (65 points)
Total: 995 points
Ravenwing Tactics
The Ravenwing is a highly mobile
force, but the low model count could pose some problems. Break your Bike
Squads up into units of three – I suggest putting the two plasma gun guys
together in one and the Sergeant in the other, the Attack Bike could attach
to one of the plasma gun units. The bikers with the special weapons should
form mobile firing units, targeting whatever enemy is the most immediate
threat, while the Sergeant units act as a counterstrike element to ward
off the inevitable assaults, if possible. The multimelta Speeders are the
best option versus any armor you may encounter, so use them wisely. Both
Tornadoes should concentrate on whittling any large units down to manageable
size.

Next Steps
If you want to expand your army
beyond 1,000 points, I suggest taking elements from the other lists presented
here. For instance, if you initially built the regular Dark Angel list,
add a unit of Deathwing and a Ravenwing bike squadron. Just be careful
what slots you are filling in the Force Organization chart, as Deathwing
Terminators and Ravenwing Attack Squadrons are only counted as Troops if
you have either Belial or Sammael,, respectively.
Dark Angels battle Necrons
Related
Pages
Introduction
to the series
Other
lists in this series
Posted May 2007. Used
with permission.
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