The
Tiger Roars
Guest Commentary:
A Thousand Points of Light
Introduction
<> Suggested
army lists for new players
A Thousand Points
of Light: Tyranids (Revised 10/2006) by
Patrick Eibel
As Games Workshop
releases revised codices to incorporate the new rules changes, I am going
through and changing the Thousand Points lists as well (although for once,
GW may actually be faster at revisions). The new Tyranid codex has some
neat new army choices (Broodlords, Raveners), some neat new powers (Synapse
creatures making everyone Fearless), and throws out the confusing
mutable rules from the previous edition. Here then, is a basic starter
list that provides a good variety of beasties with which to consume your
opponent’s army.
Remember, these
lists--like all the others in this series--are meant for brand new players
or for players looking to start a new army. These lists are not meant to
be "killer" lists for winning tournaments or trouncing people at the local
gaming shop. Rather, they're foundations that players can build upon as
they desire.
What To Buy
-
Two Tyranid Warrior boxes: $70/£36
-
Three boxes of Gaunts: $105/£54
-
Two Genestealer boxes: $60/£30
-
Two Zoanthrope blisters: $34/£18
Total: $269/£138
All
prices are from the Games Workshop
website as of September 2006 and may vary. Prices do not
include taxes and are meant only as a guide.
You will have
four Genestealers left over, which can be used to add another brood should
you decide to expand the army.
Above: Hormagaunt
painted by Ceci Wong Melom.
Photo used with
permission
1000-point list
-
Six
Warriors
w/ toxin sacs, enhanced senses, leaping, scything talons, and deathspitters
(246 points)
-
Twelve
Genestealers
w/ extended carapace (240 points)
-
Twenty-four
Termagants
w/ fleshborers (144 points)
-
Twenty-four
Hormagaunts
(240 points)
-
Two
Zoanthropes
w/ Synapse and Warp Blast (65 points each)
Total:
1000 points
Above: Converted
Warriors with scything talons by DEGWE
Photo used with
permission
Tactics
While there does not appear to be
much to the army list, every unit in the list has an important role that
needs to be considered when playing the army. The Warriors and the Zoanthropes
provide Synapse, which in essence makes the entire army Fearless
(as long as all broods stay within 12"). In particular, you will want to
keep the Termagants and Hormagaunts covered by the Synapse net so that
they do not revert to being instinctive. The Zoanthropes are also the best
tank-hunting unit with the strength 10 Warp Blast, but its short range
will mean you will have to be careful in how you deploy and move your “brain
bugs.”
Above: Termagant
with fleshborer, painted by Ceci Wong Melom
Photo used with
permission
The Genestealers are the best overall
unit in the army and must be used carefully. They are absolute combat monsters
with rending claws and have the ability to take out Space Marines, Terminators
and even tanks, but don’t think your opponent won’t know that as well.
Use cover wisely and close into hand-to-hand as soon as possible.
The Warriors and Hormagaunts provide
backup assault capability and the Warriors and Termagants provide backup
fire support (the Warriors are a very versatile and useful unit, but with
only a 5+ armor save, are very fragile).
Above: Tyranid
Warriors with an assortment of bioweapons, painted by Brian Layton
Photo used with
permission
Next Steps
Aside from adding another squad
of 12 Genestealers (making use of the spares from the first box), there
are some easy additions that can be made to expand the army. A Carnifex
and a Hive Tyrant (with two Tyrant Guards) will provide some big, tough
units that opponents may have trouble taking down (I would equip both the
Tyrant and Carnifex with venom cannons to help out with tank hunting).
I would also add two Lictors to the
list to add an element of surprise as well as to help bring units on the
board in games that have Reserves. Finally, I would add five Raveners
with rending claws and scything talons to provide more assault punch. This
roughly works out to:
-
Carnifex: 150 points;
-
Hive Tyrant: 150 points;
-
Tyrant Guard: 90 points;
-
Lictors: 160 points; and,
-
Raveners: 200 points.
I will let you work out what exactly
you spend the points on.
Above: A pair
of Lictors can do bad things to your opponent's army...
Related
Pages
Introduction
to the series
Other
lists in this series
Originally posted March
2003. Revised October 2006. Used with permission.
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